def draw(self, win): pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.width)) def update_neighbors(self, grid): self.neighbors = [] if self.row < self.total_rows - 1 and not grid[self.row + 1][self.col].is_barrier(): #下 self.neighbors.append(grid[sel...
t.down() a=random.randint(3,10) #随机数控制星星大小 draw_star(a) #这里是打包的一个画星星的函数(参照上文),a是控制星星的大小的 t.left(30) 5.源码在这里 (背景音乐需要大家自己下一个mp3,或者直接用网盘里的,网盘里的文件打开可以直接看效果) #Author:Griffy #Date:2021-10-01 #Description:画...
draw = ImageDraw.Draw(img) color= (255,255,0,255) # 黄色星星 for star in stars: # 屏幕中心 x= round(-star['y']+ 640) y= round(star['x']+ 360) # 亮度值越小越亮,这里用大小来表示 r= round(6-star['light']/10) if visible(star): # print(x,y) draw.ellipse((x-r, y-...
drawnest(0,200,100,20,'black',60,60) drawnest(0,200,100,20,'black',60,180) drawnest(240,200,100,20,'red',60,180) t.done() importturtle t = turtle a =int(t.textinput("输入","输入多边形的个数:")) b =int(t.textinput("输入","输入多边形的边数:")) c =int(t.textinput("...
path.insert(0, p) # Insert first if self.IsStartPoint(p): break else: p = p.parent for p in path: rec = Rectangle((p.x, p.y), 1, 1, color='g') ax.add_patch(rec) plt.draw() self.SaveImage(plt) end_time = time.time() print('=== Alg...
is_draw_out_of_bound: bool = False, # 提示框组件配置项,参考 `series_options.TooltipOpts` tooltip_opts: Union[opts.TooltipOpts, dict, None] = None, # 词云图文字的配置 textstyle_opts: types.TextStyle = None, # 词云图文字阴影的范围 ...
y轴的位置random_x_axis=randint(0,canvas_width)random_y_axis=randint(0,canvas_height)star=Star()star.rect.x=random_x_axisstar.rect.y=random_y_axisall_sprites.add(star)create_star()whileTrue:foreventinpygame.event.get():ifevent.type==pygame.QUIT:sys.exit()all_sprites.draw(canvas)pygame...
今天无意中发现了一个画架构图的东西,还是python的,那我们就稍微学习一下。这个python库的名字叫做diagrams,安装也很方便。直接pip install diagrams即可。但是安装好了之后,咋还用不了,需要安装Graphviz,我们可以这样理解diagrams只是提供一些基础的语法,然后拼接成指定的graphviz运行文件,然后调用graphviz去执行,最后将结果...
(star_min,90 - angle4) # 绘制辅助线 flag = draw_line(flag,width,height,half_width,half_height,l) cv.imshow("flag", flag) cv.waitKey(0) cv.destroyAllWindows() if __name__ == "__main__": val = sys.argv[1] if len(sys.argv) > 1 else 600 size = int(val) draw_flag(...
fruitdrawer.draw() running = True beg_time = timeit.default_timer() while running: # time.sleep(SPEED / 100) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: