25 roll = random.randint(1, 6) 26 return roll 27 28 29 def main(): 30 """ 31 主函数 32 """ 33 total_time = 100000 34 roll_list = [] 35 36 for i in range(total_time): 37 roll1 = roll_dice() 38 roll2 = roll_dice() 39 40 roll_list.append(roll1 + roll2) 41 42 ...
AI代码解释 """Million Dice Roll Statistics Simulator By Al Sweigart email@protectedAsimulationofone million dice rolls.This code is available at https://nostarch.com/big-book-small-python-programmingTags:tiny,beginner,math,simulation"""importrandom,timeprint('''Million Dice Roll Statistics Simulator...
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例如,让我们看看这个示例Dice类,它有一个roll()方法: >>>importrandom>>>classDice:...def__init__(self, sides=6):...self.sides = sides...defroll(self):...returnrandom.randint(1, self.sides) ...>>>d = Dice()>>>print('You rolled a', d.roll()) You rolled a1 这看起来像是组织...
Code: # Solution 1: Basic Approach Using the `random` Module # Import the 'random' module to generate random numbers import random # Function to simulate rolling a dice def roll_dice(): # Generate a random number between 1 and 6 (inclusive) ...
# 如果没有指定参数那么使用默认值摇两颗色子print(roll_dice())# 摇三颗色子print(roll_dice(3))print(add())print(add(1))print(add(1, 2))print(add(1, 2, 3))# 传递参数时可以不按照设定的顺序进行传递print(add(c=50, a=100, b=200)) 我们给上面两个函数的参数都设定了默认值,这也就意味...
例如,让我们看看这个示例Dice类,它有一个roll()方法: >>> import random >>> class Dice: ... def __init__(self, sides=6): ... self.sides = sides ... def roll(self): ... return random.randint(1, self.sides) ... >>> d = Dice() >>> print('You rolled a', d.roll()) ...
#coding=utf-8fromrandomimportrandintclassDie():"""骰子类"""def__init__(self, num_sides = 6):"""默认6面"""self.num_sides=num_sidesdefroll(self):"""返回一个介于1到骰子面数之间得随机值"""returnrandint(1, self.num_sides) 模拟同时掷两个6面骰子1000次的结果: ...
rollDice:重新掷骰子(仅对没有被保留的骰子进行)。 displayDice:显示当前骰子的状态。 holdDie 1-5:保留一个指定位置(从1到5)的骰子。 releaseDie 1-5:释放一个指定位置(从1到5)的骰子。 help:显示可用命令列表。 轮换玩家:完成两次操作后,游戏切换到另一名玩家。
使用Java 等语言的程序员习惯于创建类来组织他们的程序代码。例如,让我们看看这个示例Dice类,它有一个roll()方法: >>> import random >>> class Dice: ... def __init__(self, sides=6): ... self.sides = sides ... def roll(self):