问使用python检测窗口中的鼠标点击EN#python模拟点击是通过pymouse实现的,首先要安装pymouse。 pip install...
[sg.Text('开始:',size=(6, 1)), sg.Text('', key='st_xy',size=(10, 1)), sg.Text('', key='st_RGB', size=(12, 1)), sg.Button('两秒后检测', key='st_detect',size=(9,1))], [sg.Text('结束:', size=(6, 1)), sg.Text('', key='end_xy', size=(10, 1)), ...
mouse import Listener def on_click(x, y, button, pressed): if pressed: print(f"鼠标点击位置: ({x}, {y})") def detect_loading_status(app): def on_move(x, y): # 假设鼠标在特定区域内移动时表示加载状态 if 100 <= x <= 200 and 100 <= y <= 200: app.update_status("加载中")...
self.iterate_blocks_number(BoomMine.detect_mine) # Calculate where to click self.iterate_blocks_number(BoomMine.detect_to_click_block) if self.is_in_form(mouseOperation.get_mouse_point()): for to_click in self.next_steps: on_screen_location = self.rel_loc_to_real(to_click) mouseOperatio...
1print("等待连接---")2defmouse_click(event,x,y,flags,para):3ifevent==cv2.EVENT_LBUTTONDOWN:# 左边鼠标点击4f=open("1.txt","w")5f.write(str(x)+","+str(y))6f.close() (3)创建服务器端接收数据函数,用来实时接收传输过来的图像数据并显示: ...
# Calculate where to clickself.iterate_blocks_number(BoomMine.detect_to_click_block) if self.is_in_form(mouseOperation.get_mouse_point):for to_click in self.next_steps:on_screen_location = self.rel_loc_to_real(to_click)mouseOperation.mouse_move(on_screen_location[0], on_screen_location[...
1print("等待连接---") 2def mouse_click(event, x, y, flags, para): 3 if event == cv2.EVENT_LBUTTONDOWN: # 左边鼠标点击 4 f=open("1.txt","w") 5 f.write(str(x)+","+str(y)) 6 f.close() (3)创建服务器端接收数据函数,用来实时接收传输过来的图像数据并显示: ...
MouseGetPos() ;取鼠标坐标 MouseDown("按键") ;鼠标按下 MouseClickDrag("按键",第一点横坐标,第一点纵坐标,第二点横坐标,第二点纵坐标[,速度]) ;鼠标按住拖动 MouseClick("按键"[,横坐标,纵坐标[,次数[,速度]]]) ;鼠标点击 MouseUp("按键") ...
mouse - Hook and simulate global mouse events on Windows and Linux. Pingo - Pingo provides a uniform API to program devices like the Raspberry Pi, pcDuino, Intel Galileo, etc. PyUserInput - A module for cross-platform control of the mouse and keyboard. scapy - A brilliant packet manipulati...
mouse.when_click_released def do(): cat.is_being_dragged = False @play.repeat_forever def do(): if cat.is_being_dragged: cat.go_to(play.mouse)Keyboard Commandsplay.key_is_pressed()You can use play.key_is_pressed() to detect keypresses....