while True:# 处理事件for event in pygame.event.get():if event.type == pygame.QUIT: # 退出程序pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_q: # 按下 'q' 键退出程序pygame.quit()sys.exit()elapsed_time = pygame.time.get_ticks() - start_...
ifwith_syncandtorch.cuda.is_available():torch.cuda.synchronize()elapsed=time.perf_counter()-start_timeifcount>=warmup_interval:pure_inf_time+=elapsedcls.names[func.__name__]['pure_inf_time']=pure_inf_timeifcount%log_interval==0:times_per_count=1000*pure_inf_time/(count-warmup_interval...
两者都差不多(process_time略少,还算正常),当我用3个线程分别计算md5、sha1、sha256时,Elapsed t...
countdown(1000000)print(t2.elapsed)# 0.056095916999999995 如同前面所展示的,由Timer类记录的时间是挂钟时间,其中包含了所有的sleeping时间。如果仅想获取进程的CPU时间(包括在用户态和内核态中的时间),可以用time.process_time()取代。示例如下: t = Timer(time.process_time)witht: countdown(1000000)print(t.e...
def timer_countdown(self): start_time = time.time() while True: current_time = time.time() elapsed_time = current_time - start_time remaining_time = expiration_time - elapsed_time if self.stop_timer: break if remaining_time <= 0: ...
duration_cast<std::chrono::nanoseconds>(end - begin);avg_time += elapsed.count() *1e-9;printf("Pi is approximately %g and took %.5f seconds to calculate.\n", pi, elapsed.count() *1e-9);}printf("\nEach loop took on average %.5f seconds ...
elapsed=time.time()-t1 msg='\n{} flags downloaded in {:.2f}s' print(msg.format(count,elapsed)) if __name__=="__main__": main(download_many) 在这里我们用yield from aiohttp.ClientSession().get(url) 代替了request函数。因为request函数是个IO阻塞型的函数。注意aiohttp必须要安装才能使用。
elapsed_time=time.time()-start_time# 计算经过的时间ifelapsed_time>=1:# 每秒更新一次fps=frame_count/elapsed_time# 计算FPSprint(f'FPS:{fps}')# 打印FPSstart_time=time.time()# 重置开始时间frame_count=0# 重置帧计数器cv2.imshow("Video Feed",frame)# 显示视频帧ifcv2.waitKey(1)&0xFF==ord...
1. 使用time模块计算帧率 Python的time模块提供了一种简单的方法来计算帧率。我们可以使用time.time()函数获取当前时间戳,并在每一帧绘制完成后计算时间差,从而得出帧率。 importtime frame_count=0start_time=time.time()whileTrue:# 绘制帧的代码# 计算帧率frame_count+=1current_time=time.time()elapsed_time=...
use std::time::Instant; fn main() { let now = Instant::now(); let result = integrate_f(1.0, 100.0, 200000000); println!("{}", result); println!("Elapsed: {:.2} s", now.elapsed().as_secs_f32()) } fn integrate_f(a: f64, b: f64, n: i32) -> f64 { ...