participant CollisionDetection User->>Rect: 创建矩形对象 Rect-->>User: 返回矩形对象 User->>CollisionDetection: 检测碰撞 CollisionDetection-->>User: 返回碰撞结果 总结 本文介绍了如何实现一个简单的2D碰撞检测算法。我们先定义了2D矩形对象,然后实现了检测碰撞的函数,并通过一个主程序进行了验证。希望通过这...
一、使用Pygame库 Pygame是一个用于开发2D游戏的Python库,它提供了一组强大的图形和声音功能。我们可以使用Pygame来创建图案并移动它们。 1. 安装Pygame 在开始使用Pygame之前,我们需要安装它。可以使用以下命令来安装Pygame: pip install pygame 2. 创建一个简单的Pygame窗口 首先,我们需要创建一个简单的Pygame窗口,并...
掩码碰撞检测(Mask Collision Detection) 精灵动画(Sprite Animation) 动画帧(Animation Frames) 动画循环(Animation Looping) 插值动画(Interpolation Animation) 游戏时间(Game Time) 计时器(Timer) 游戏输入(Game Input) 键盘输入(Keyboard Input) 鼠标输入(Mouse Input) 游戏控制(Game Controls) 游戏设置(Game Settings...
@property def image(self): "Gets a surface containing this bird image" if pygame.time.get_ticks() % 500 >= 250: return self._img_wingup else: return self._img_wingdown @property def mask(self): """Get a bitmask for use in collision detection. The bitmask excludes all pixels in sel...
-m2.Christer Ericson's book "Real-Time Collision Detection". faster.(used) Args: point: (2,). [u, v] or [x, y] tri_points: (3 vertices, 2 coords). three vertices(2d points) of a triangle. Returns: w0: weight of v0
Box2d(-buf_sz, -buf_sz m. buf_sz, m.height+ buf_sz)\n" ">>> detector mapnik.LabelCollisionDetector()") .def("__init__", make_constructor(create_label_collision_detector_from_map) "Creates an empty collision detection object matching given Map object. " "The created ...
# collision detection 你会记得我们的砖块只是一列长方形。collidelist()方法获取矩形列表,并返回命中的两个矩形的索引。我们将使用球的矩形作为测试的左侧,并将砖块变量作为函数的参数: brickHitIndex = ballRect.collidelist(bricks) if brickHitIndex >= 0: hb = bricks[brickHitIndex] 捕获与 ballRect 矩...
Pygame是一个用于开发2D游戏的Python第三方库。它基于SDL(Simple DirectMedia Layer)库,提供了丰富的功能,包括图形绘制、声音播放、事件处理等。Pygame非常适合初学者学习游戏开发,同时也能够满足一些中等复杂度的游戏开发需求。安装Pygame在开始使用Pygame之前,首先需要安装它。可以通过以下命令使用pip安装Pygame:...
of the motion logic lives, along with gravity and collision detection. Parameters --- dt : float The change in time since the last call. """ # walking speed = FLYING_SPEED if self.flying else WALKING_SPEED d = dt * speed # distance covered this tick. dx, dy, ...
project exploration students will incorporate features like 2d movement, collision detection, and obstacles into the custom games they build with pygame. friday: polish games with custom features to wrap up the week, students will polish their games with custom features and finalize their projects. ...