defgame_loop():game_over_flag=Falsex=width/2y=height/2x_change=0y_change=0whilenotgame_over_flag:foreventinpygame.event.get():ifevent.type==pygame.QUIT:game_over_flag=Trueifevent.type==pygame.KEYDOWN:ifevent.key==pygame.K_LEFT:x_change=-snake.size y_change=0elifevent.key==pygame.K...
直接GameOver# b变量为了防止这个情况发生b=True# 蛇snake=init_snake()# 食物food=Creat_Food(snake)...
game_quit() else: is_running = True elif event.key == pygame.K_ESCAPE: if is_running: show_msg(">>> Paused <<<") is_paused = not is_paused else: # 任意键进入开始状态 is_running = True if not is_running: continue if is_paused and is_running: continue # 更新蛇的位置 snake_...
Let's make a Snake game in Python(in less than 100 lines code)! For those who don't know, the white thing is the snake. It can be controlled by the player to go up, down, left and right. Every time the snake eats one of those blue things(let's call it food), it gets bigge...
python实现简单的snake game! 实验环境:python3.8,pycharm 需要的库:pygame,random 需要下载64位对应python37版本的pygame网址 https://pypi.org/project/Pygame/1.9.4/#files 这里贴个安装方法。对代码的解释我都写在代码里了,可以深刻的进行理解! 效果图...
whileTrue:foreventinpygame.event.get():ifevent.type== QUIT: sys.exit()elifevent.type== KEYDOWN:ifevent.key == K_RETURN:ifgame_over: start =Truegame_over =Falseb =Truesnake = init_snake() food = create_food(snake) food_style = get_food_style() ...
1 import random 2 import pygame 3 import sys 4 from pygame.locals import * 5 6 Snakespeed = 17 7 Window_Width = 800 8 Window_Height = 500 9 Cell_Size
A retro game engine for Python. Contribute to kitao/pyxel development by creating an account on GitHub.
Battle Snakeis not an ordinary snake game. Based on classical snake games Battle Snake introduce a new genres combination. In this game you as always control the snake which eats different food to grow. In the same time you are growing not for scores. While growing you gather "ammo" that...
key]) # --更新贪吃蛇和食物 if snake.update(apple): apple = Apple(cfg, snake.coords) score += 1 # --判断游戏是否结束 if snake.isgameover: break # --显示游戏里必要的元素 drawGameGrid(cfg, screen) snake.draw(screen) apple.draw(screen) showScore(cfg, score, screen) # --屏幕更新 ...