pygame.display.set_caption("Super Mario") return screen 这段代码初始化了Pygame库,并创建了一个800×600像素的游戏窗口,窗口标题为“Super Mario”。 2、创建游戏循环 游戏循环是游戏的核心部分,用于处理游戏逻辑、渲染图形和响应用户输入。在main.py文件中添加以下代码: def
TIME:0.0, c.LEVEL_NUM:1, c.PLAYER_NAME: c.PLAYER_MARIO}self.startup(0.0, persist)defstartup(self, current_time, persist):self.next = c.LOAD_SCREENself.persist = persistself.game_info = persistself.overhead_info = Info(self.game_info, c.MAIN_MENU)self.setup_background()sel...
SCREEN_HEIGHT = 600 SCREEN_WIDTH = 800 SCREEN_SIZE = (SCREEN_WIDTH,SCREEN_HEIGHT) ORIGINAL_CAPTION = "Super Mario Bros" GAME_TIME_OUT = 5 ## COLORS ## # R G B BLACK = ( 0, 0, 0) SIZE_MULTIPLIER = 2.5 BRICK_SIZE_MULTIPLIER = 2.69 BACKGROUND_MULTIPLER = 2.679 GROUND_HEIGHT = ...
def startup(self): self.mario = mario.Mario() self.setup_mario_location() self.all_sprites = pg.sprite.Group(self.mario) def setup_mario_location(self): self.mario.rect.x = 80 self.mario.rect.bottom = c.SCREEN_HEIGHT - self.mario.rect.height def update(self, surface): """Updates ...
完整教程:https://www.postcode.vip/python-game-development-build-11-total-games Python游戏开发实战:从零打造11款完整游戏用最简单的编程语言Python,轻松实现Mario、Flappy Bird、贪吃蛇等经典游戏开发学习内容:掌握Python游戏开发的基础逻辑与核心技能使用Turtle模块实现图形界面与动画效果学习Pygame基础与OpenGL、Blender...
game_data = { "player": "Mario", "lives": -1, # Bug: Negative lives! "coins": 9999999, # Bug: Too many coins! "power_ups": ["mushroom", "star", None] # Bug: None snuck in! } print("DEBUG - Game State:", game_data)# With Rich, problems jump out...
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However, building a 2D platform game such as Lode Runner, Pitfall!, or Super Mario Bros. without proper tools or guidance can leave you frustrated. Fortunately, the Python arcade library makes creating a 2D game in Python accessible for many programmers!
defplay_super_mario(policy_model=ActorCriticModel, environment=environment): (code redacted, please see github) observations = environment.reset() score, n_step, done =0,0,Falsewhiledone ==False: actions, values = model.step(observations)importpdb; pdb.set_trace()foractioninactions: ...