card_code = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'] # 花色列表 card_symbol = ['♦', '♣', '♥', '♠'] # 游戏初始化 def game_init(): # 庄家手牌 bookmaker = [] # 玩家手牌 player = [] # 生成元素1~52的列表 (去...
Widgets.QFrame(Form)self.LPlayer.setGeometry(QtCore.QRect(10,80,201,61))self.LPlayer.setFrameShape(QtWidgets.QFrame.StyledPanel)self.LPlayer.setFrameShadow(QtWidgets.QFrame.Raised)self.LPlayer.setObjectName("LPlayer")self.LPlayedCard=QtWidgets.QLabel(self.LPlayer)self.LPlayedCard.setGeometry(...
AI代码解释 defget_value(t,v,five_cards):ifv is not None:returnviftin(0,5):returnsorted((get_card_num_id(c)forcinfive_cards),reverse=True)nums=[0]*13forcardinfive_cards:nums[get_card_num_id(card)]+=1returnsorted(list(set(get_card_num_id(c)forcinfive_cards)),reverse=True,key=l...
def add_card(self, card): """添加卡牌到手牌""" self.hand.add_card(card) def play_card(self, cards_to_play): """出牌""" for card in cards_to_play: self.hand.remove_card(card) def reset_hand(self): """重置手牌""" self.hand.clear_hand() 1. 2. 3. 4. 5. 6. 7. 8. ...
移动与智慧屏应用Authorization Code模式接入华为帐号(OAuth 2.0) 仅申请OpenID或UnionID的应用接入华为帐号快捷登录 接口说明 登录帐号 静默登录 退出帐号 帐号取消授权 独立授权(可选) 获取图标资源(可选) HuaweiIdAuthButton控件使用指导 开发后自检 上架申请 SDK隐私声明 SDK合规使用指南 Harmony...
If you want to build a game in Python, you’ll have to learn a lot and be patient, of course, you’ll come across the need of cxfreeze info and a lot of cx freeze tutorial. We suggest finding a cx_freeze example for that too, as the best way to learn things is through examples...
PEP 8 -- Style Guide for Python Code | Python.org https://www.python.org/dev/peps/pep-0008/ For sequences, (strings, lists, tuples), use the fact that empty sequences are false. Yes: if not seq: / if seq: No: if len(seq): / if not len(seq): Python: Checking if a '...
SBAs:game.check_state_based_actions() Tokens:token.create_token(); player.create_token()A Permanent p is a token iffp.is_token == True. Parser Theparserfolder contains raw card information in text format, e.g. json/xml, and parsing code that translation raw text into individual card class...
() game_over = False current_shape_type, current_shape, current_x, current_y = create_new_shape() while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT and not ...
game_images, game_sounds '''主函数''' def main(): # 初始化 screen, game_images...