classSolution:defsolve(self,polygon,pt):ans=Falseforiinrange(len(polygon)):x0,y0=polygon[i]x1,y1=polygon[(i+1)%len(polygon)]ifnotmin(y0,y1)<pt[1]<=max(y0,y1):continueifpt[0]<min(x0,x1):continuecur_x=x0ifx0==x1elsex0+(pt[1]-y0)*(x1-x0...
def point_inside_polygon(x,y,poly): n = len(poly) inside =False p1x,p1y = poly[0] for i in range(n+1): p2x,p2y = poly[i % n] if y > min(p1y,p2y): if y <= max(p1y,p2y): if x <= max(p1x,p2x): if p1y != p2y: xinters = (y-p1y)*(p2x-p1x)/float...
defis_point_in_polygon(point,polygon):x,y=point n=len(polygon)inside=Falsep1x,p1y=polygon[0]foriinrange(n+1):p2x,p2y=polygon[i%n]ify>min(p1y,p2y):ify<=max(p1y,p2y):ifx<=max(p1x,p2x):ifp1y!=p2y:xinters=(y-p1y)*(p2x-p1x)/(p2y-p1y)+p1xifp1x==p2xorx<=xint...
# Check if the line intersects with the point print(line.intersects(point1)) print(line.intersects(point2)) # Create a Polygon object polygon = Polygon([(0, 0), (0, 1), (1, 1), (1, 0)]) # Check if the point is inside the polygon print(polygon.contains(point1)) print(polygon...
:param points: points of the control polygon :param depth: num of cuts :param factor: cutting factor :return: points of smoothed polygon """ifpoints[0]!=points[-1]:points.append(points[0])fordinrange(depth):new_points=[]foriinrange(len(points)-1):pi=np.array(points[i])pj=np.arra...
Write a Python program to check if a given point lies inside a convex polygon. Write a Python program to calculate the shortest distance from a point to the sides of a triangle. Write a Python program to compute the barycentric coordinates of a point with respect to a triangle. Write a ...
| collidepoint(x, y) -> bool | collidepoint((x,y)) -> bool | test if a point is inside a rectangle | | colliderect(...) | colliderect(Rect) -> bool | test if two rectangles overlap | | contains(...) | contains(Rect) -> bool | test if one rectangle is inside another | ...
python库的使用 1:print(补充) 2:math 2.1:math库包括的4个数学常数 2.2math库中的函数 幂对数函数 三角曲线函数 3:字符串处理函数 补充:sorted(str) 对字符串中的元素进行排序,返回排序后的列表,而不是字符串 reversed(str) 对字符串中
BUF|OPENGL)#OPENGL is essential#1: ADD A CLIPPING TRANSFORMATIONgluPerspective(85.0, (screen[0]/screen[1]),0.1,50)# 80.0 -> field view of camera#screen[0]/screen[1] -> aspect ration (width/height)#0.1 -> near clipping plane#50 -> far clipping planeglRotatef(18,2,0,0)#start point...
| collidepoint(x, y) -> bool | collidepoint((x,y)) -> bool | test if a point is inside a rectangle | | colliderect(...) | colliderect(Rect) -> bool | test if two rectangles overlap | | contains(...) | contains(Rect) -> bool | test if one rectangle is inside another | ...