print("Check if the first character in each element of the said given list is the same or not!") # Call the 'test' function again with the new list 'nums' and print the result. print(test(nums)) Sample Output: Original list: [1234, 122, 1984, 19372, 100] Check if first digit ...
设置展示窗口 pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('catch coins —— 九歌') # 加载必要的游戏素材 game_images = {} for key, value in cfg.IMAGE_PATHS.items(): if isinstance(value, list): images...
password = input("请输入密码:")if is_valid_password(password):print("密码设置成功!")break els...
defis_all_digits_even(num):digits=str(num)fordigitindigits:ifint(digit)%2!=0:returnFalsereturnTrue# 测试示例print(is_all_digits_even(2468))# 输出 Trueprint(is_all_digits_even(1357))# 输出 False 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 在上述代码中,我们定义了一个名为is_all_digits_...
Check the said number is a Harshad number or not! True Flowchart: Sample Solution-2: Python Code: deftest(n):if(n>0):t=sum(map(int,str(n)))returnnotn%t n=666print("Original number:",n)print("Check the said number is a Harshad number or not!")print(test(n))n=11print("\...
defcheck_char(char):ifchar.isalpha():print(char,"is a letter.")elifchar.isdigit():print(char,"is a digit.")else:print(char,"is neither a letter nor a digit.")check_char('a')# Output: a is a letter.check_char('5')# Output: 5 is a digit.check_char('#')# Output: # is ...
int PySequence_Check(PyObject *o)如果对象提供序列协议,则返回1,否则返回0。请注意,对于具有__getitem__()方法的 Python 类,除非它们是dict子类[...],否则它将返回1。我们期望序列还支持len(),通过实现__len__来实现。Vowels没有__len__方法,但在某些情况下仍然表现为序列。这对我们的目的可能已经足够了...
| Fail if the two objects are unequal as determined by the '==' | operator. | | assertEquals = assertEqual(self, first, second, msg=None) | | assertFalse(self, expr, msg=None) | Check that the expression is false. | | assertGreater(self, a, b, msg=None) ...
RED], cfg.SCREENSIZE) return is_restart '''run''' if __name__ == '__main__': while True: is_restart = main() if not is_restart: break 6、小恐龙 玩法:上下控制起跳躲避 源码分享: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 复制 import cfg import sys import random import...
()) elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: hammer.setHammering() elif event.type == change_hole_event: hole_pos = random.choice(cfg.HOLE_POSITIONS) mole.reset() mole.setPosition(hole_pos) # --碰撞检测 if hammer.is_hammering and not mole.is_hammer: is_...