# 需要导入模块: import Mouse [as 别名]# 或者: from Mouse importcursor[as 别名]defmain():cursor= Mouse.cursor()#Create acursorobject, which controls thecursorposition, clicking, etclistener = LeapFunctions.Listener(cursor)#Create a custom listener object which controls thecursorcontroller = Leap....
type == game.KEYDOWN: if anyEvent.key == game.K_LEFT: lead_x_change = -10 lead_y_change = 0 elif anyEvent.key == game.K_RIGHT: lead_x_change = 10 lead_y_change = 0 elif anyEvent.key == game.K_UP: lead_y_change = -10 lead_x_change = 0 elif anyEvent.key == game.K_...
控制鼠标滚动的函数是scroll(), 传入一个整数的参数,说明向上或向下滚动多少个单位;单位根据操作系统不同而不同 import pyautoguipyautogui.scroll(300) # scroll up 300 "clicks"pyautogui.scroll(10) # scroll up 10 "clicks"pyautogui.scroll(10, x=100, y=100) # move mouse cursor to 100, 200, ...
arrow, etc.. ). With this mouse cursor’s help, it will help change the pattern when the cursor/mouse point is over the checkbutton/ we can call it as changing the pattern when the checkbutton is below the cursor point.
(txt_mouse_x_point.Text, txt_mouse_y_point.Text); } private void MouseChangePoint(string pointX,string pointY) { string xpoint = pointX; string ypoint = pointY; if (updateLock == false) return; if (IsNumber(xpoint) == false && IsNumber(ypoint) == false) return; int x = 0; ...
if pressed_keys[K_UP] or pressed_mouse[0]: movement_direction = +1. # 多了一个鼠标右键按下的判断 if pressed_keys[K_DOWN] or pressed_mouse[2]: movement_direction = -1. screen.blit(background, (0, 0)) rotated_sprite = pygame.transform.rotate(sprite, sprite_rotation) ...
在下文中一共展示了Mouse.relative_cursor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。 示例1: __init__ ▲点赞 9▼ # 需要导入模块: import Mouse [as 别名]# 或者: from Mouse importrelative_cursor[as 别名...
Change the upper-left corner coordinates of the screen to (x, y). Call camera() to reset the upper-left corner coordinates to (0, 0). pal(col1, col2) Replace color col1 with col2 when drawing. Call pal() to reset to the initial palette. dither(alpha) Apply dithering (pseudo-tran...
IsMouseCursorChangeDisabled Return bool Available only in CEF 3. Returns true if mouse cursor change is disabled. IsPopup Return bool Returns true if the window is a popup window. IsWindowRenderingDisabled Return bool Returns true if window rendering is disabled. LoadUrl ParameterType url string...
qp=QPainter()qp.begin(self)draw_map()# 绘制棋盘draw_pieces()# 绘制棋子 qp.end()@run_with_exc defmouseMoveEvent(self,e):#1.首先判断鼠标位置对应棋盘中的哪一个格子 mouse_x=e.windowPos().x()mouse_y=e.windowPos().y()if25