解决方案: (1)从namenode主机ping其它slaves节点的主机名(注意是slaves节点的主机名),如果ping不通,...
import pygame import os # 初始化Pygame pygame.init() # 设置窗口大小 screen = pygame.display.set_mode((800, 600)) # 确保工作目录正确 os.chdir('/path/to/your/project') # 加载图像 try: image = pygame.image.load('images/background.png') except FileNotFoundError: print("找不到图像文件"...
imageext.c -o build/temp.linux-x86_64-cpython-311/src_c/imageext.o src_c/imageext.c: In function ‘image_load_ext’: src_c/imageext.c:119:13: warning: assignment discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers] 119 | ext = find_extension(name); | ^ ...
# 需要导入模块: import pygame [as 别名]# 或者: from pygame importimage[as 别名]defcreateGUI( file ):# load moviemovie = pygame.movie.Movie( file ) width, height = movie.get_size()# initialize display windowscreen = pygame.display.set_mode( ( width, height +100) ) pygame.display.set...
prettyprint(COLORS.RED,'Could not stop player! (%s)'% pygame.get_error())raiseself.playing =False 开发者ID:bustardcelly,项目名称:radiopi,代码行数:7,代码来源:broadcast.py 示例10: load_image ▲点赞 1▼ defload_image(file):file = os.path.join(main_dir,'data', file)try: ...
系统:ubuntu14.04 LTS amd64python版本:2.7.6pygame版本:1.9.1release别这种方法了,这么安装不知道什么原因就出现了问题,在使用pygame.image.load()方法的时候,报什么...Windows BMP file...什么东西的,还是用官网
('Rock.png'), 'short tree': pygame.image.load('Tree_Short.png'), 'tall tree': pygame.image.load('Tree_Tall.png'), 'ugly tree': pygame.image.load('Tree_Ugly.png')} # These dict values are global, and map the character that appears # in the level file to the Surface object ...
image = pygame.image.load('./files/11.png') image2 = pygame.image.load('./files/bg.jpg') a.获取图片大小 图片.get_size() --> 返回图片大小,结果是元组 image_width, image_height = image.get_size() b.对图片进行缩放 transform.scale(图片对象, 大小) --> 将指定的图片缩放成指定的大小,...
使用pygame.image.load读取图像文件。 img = pygame.image.load(filename) 可以读取文件名为filename的图像文件,pygame会自动确定文件的类型(比如GIF或者BMP),一般来说支持JPG、PNG、GIF (non animated)、BMP、PCX、TGA (uncompressed)、TIF、LBM (及PBM)、PBM (及PGM, PPM)、XPM等。它返回一个包含图像的Surface...
glLoadMatrixf(m) def draw_background(imname): bg_image = pygame.image.load(imname).convert() bg_data = pygame.image.tostring(bg_image,"RGBX",1) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ...