obstacle_group.draw(screen)obstacle_group.update() 使用精灵后,检测它们之间的碰撞很简单,只需要使用pygame.sprite中的碰撞检测即可: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 defcollision_sprite():ifpygame.sprite.spritecollide(player.sprite,obstacle_group,False):obstacle_group.empty()returnFalsere...
pygame.draw.rect()pygame.draw.rect() <draw a rectangle shaperect(Surface, color, Rect, width=0) -> Rect>用法.返回 4.1.2:下面创建了一个子弹,并把new_bullet 加入 bullets组了 4.1.2:如果按键为Q时,继退出。sys.exit() 4.2.:下面为松开按键时:event.type==pygame.KEYUP (KEYUP)即为抬起按键‘...
```pyobstacle_group.draw(screen)obstacle_group.update() 使用精灵后,检测它们之间的碰撞很简单,只需要使用pygame.sprite中的碰撞检测即可: defcollision_sprite():ifpygame.sprite.spritecollide(player.sprite,obstacle_group,False):obstacle_group.empty()returnFalsereturnTrue 添加音乐 播放音乐相当简单,加载、播放...
pygame.draw.rect()pygame.draw.rect() <draw a rectangle shape rect(Surface, color, Rect, width=0) -> Rect>用法.返回 1. 2. 4.1.2:下面创建了一个子弹,并把new_bullet 加入 bullets组了 4.1.2:如果按键为Q时,继退出。sys.exit() 4.2.:下面为松开按键时:event.type==pygame.KEYUP (KEYUP)即...
Sprite(精灵)类,可以看成是surface+rectangle的组合,并且绘制和更新起来非常容易。 想要绘制一个精灵,只需要: 1.创建sprite; 2.将sprite放到Group或GroupSingle中; 3.通过group进行 draw/update (和把大象放进冰箱里一样简单) Group,是用于装精灵的容器。
You’ll see a white rectangle at roughly the middle of the screen: What do you think would happen if you changed line 59 to screen.blit(player.surf, player.rect)? Try it and see: Python 55# Fill the screen with black 56screen.fill((0, 0, 0)) 57 58# Draw the player on the ...
This rectangle class has attributes for x and y that may be set. Pygame will draw the sprite where the x and y attributes are. So to move this sprite, a programmer needs to set mySpriteRef.rect.x and mySpriteRef.rect.y where mySpriteRef is the variable that points to the sprite. ...
Sprite(精灵)类,可以看成是surface+rectangle的组合,并且绘制和更新起来非常容易。 精灵绘制.png 想要绘制一个精灵,只需要: 1.创建sprite; 2.将sprite放到Group或GroupSingle中; 3.通过group进行 draw/update (和把大象放进冰箱里一样简单) group_or_single.png ...
You’ll see a white rectangle at roughly the middle of the screen: What do you think would happen if you changed line 59 to screen.blit(player.surf, player.rect)? Try it and see: Python 55# Fill the screen with black 56screen.fill((0, 0, 0)) 57 58# Draw the player on the ...
pygame.sprite.Group.draw: blit the Sprite images pygame.sprite.Group.clear: draw a background over the Sprites pygame.sprite.Group.empty: remove all Sprites. 下面是用sprite模块中的spritecollide()方法来检测 # -*- coding: utf-8 -*-