importpybulletaspimportpybullet_datause_gui=Trueifuse_gui:physicsClient=p.connect(p.GUI)# 返回一个物理服务器ID,如果连接不成功返回-1else:physicsClient=p.connect(p.DIRECT)# 在训练时采用这种方式连接# 获取连接状态print(p.getConnectionInfo(physicsClient))# 返回一个列表 [isConnected, connectionMethod]#...
self.util = Util(self.id, self.np_random)# print('Physics server ID:', self.id) 开发者ID:Healthcare-Robotics,项目名称:assistive-gym,代码行数:11,代码来源:env.py 示例9: __del__ ▲点赞 5▼ # 需要导入模块: import pybullet [as 别名]# 或者: from pybullet importdisconnect[as 别名]def_...
PyErr_SetString(SpamError, "Not connected to physics server."); return NULL; } if (!PyArg_ParseTupleAndKeywords(args, keywds, "iiii|i", kwlist, &bodyUniqueIdA, &linkIndexA, &collisionFilterGroup, &collisionFilterMask, &physicsClientId)) return NULL; commandHandle = b3CollisionFilterCommandInit...
id, self.np_random) # print('Physics server ID:', self.id) Example #3Source File: bullet_client.py From rex-gym with Apache License 2.0 5 votes def __del__(self): """Clean up connection if not already done.""" try: pybullet.disconnect(physicsClientId=self._client) except ...
self.physicsClientId = p.connect(p.DIRECT) p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)ifself.sceneisNone: self.scene = self.create_single_player_scene()ifnotself.scene.multiplayerandself.ownsPhysicsClient: self.scene.episode_restart() ...
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. - bullet3/examples/pybullet/pybullet.c at master · bulletphysics/bullet3