复制 ===RULES===[Bang]->[background][boom]->restart[>player][Droid]->[>player][>Droid][>Player|Shell]->[>Player|>Shell][>Droid|Shell]->[>Droid|>Shell] 1. 2. 3. 4. 5. 6. 7. 8. 由上述代码可知,玩家可以像我们前面的例子那样,以推箱子的方式,去推动某个掩体。 通过这样的快速访...
复制 ===RULES===[Bang] -> [background][boom] -> restart[> player][Droid] -> [> player][> Droid][> Player | Shell] -> [> Player | > Shell][> Droid | Shell] -> [> Droid | > Shell]1.2.3.4.5.6.7.8. 由上述代码可知,玩家可以像我们前面的例子那样,以推箱子的方式,去推动某个...
复制 ===RULES===[Bang] -> [background][boom] -> restart[> player][Droid] -> [> player][> Droid][> Player | Shell] -> [> Player | > Shell][> Droid | Shell] -> [> Droid | > Shell]1.2.3.4.5.6.7.8. 由上述代码可知,玩家可以像我们前面的例子那样,以推箱子的方式,去推动某个...
=== RULES === [Bang] -> [background] [boom] -> restart [> player][Droid] -> [> player][> Droid] [> Player | Shell] -> [> Player | > Shell] [> Droid | Shell] -> [> Droid | > Shell] 由上述代码可知,玩家可以像我们前面的例子那样,以推箱子的方式,去推动某个掩体。 通过这...
This chooses, with equal probability, any match of [Player | No Obstacle] (provided there is one) and replaces it with [ | Player] according to the normal rules of PuzzleScript. Notice that this can lead to multiple possible subsequent transformations. For example, the following level could...
PuzzleScriptMIS contains a level editor, a test mode, a solver and uniquely a transformer for PuzzleScript. The transformer functions as a new way for puzzle designers to find or refine levels for puzzle games. How the transformer works: Designers can specify transformation rules according to whi...
This adds a single feature that is especially useful for worlds that take place on gigantic maps. You can specify the radius around the player in which rules need to be checked. You generally don't need to use this unless you have a really big level, a ton of rules, and your game wo...