The long bodies seemed like a good way to tie things together.We wanted to find a way to represent the progression through the menu screens physically, using the our characters’ long bodies. A big inspiration here wasMini Metro’s train track menus. In that game, each path through the me...
(ctx) + newHeight := ctxHeader.Height + 1 + newTime := ctxHeader.Time.Add(params.UnbondingTime) + if newTime.Before(ctxHeader.Time) { + panic("invalid time progression") + } + return integration.SetHeaderInfo(ctx, header.Info{ + Height: newHeight + 1, + Time: newTime, + })...
26-32:Clear explanation of the technical approach! The progression from CQRS pattern to implementation details is well structured. Consider adding a simple diagram to visualize the event flow from HTTP messages through the Event Mesh. documentation/modules/ROOT/pages/02-architecture.adoc (2) Line ra...
I don’t have any more of the navy blue, so I’ve started the cuffs in the darker of the two greens. They’d make an incomprehensible and boring photo right now, all muddled up on a very springy circ, so I’ll spare you that image. The color progression on them will be (more o...
then proceeding with the armhole shaping decreases. Since my strip is slightly narrower than my armhole, I didn’t get to finish my armhole decreases in strip #1. But that was o.k. I wrote down where I was in the decrease progression so I wouldn’t forget, and let the strip end most...
Reddit 邮件 嵌入代码 转至固定链接 UI World In a game like Push Me Pull You where a play session is made up of lots of short rounds, you tend to spend a fair bit of time in menus. It might sound tedious, but I think time spent not playing is actually a really important part of ...
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docs: update specs for v2 #3661: The changes in the main PR involve upgrading the application to version 3, while this retrieved PR focuses on updating specifications for version 2, indicating a progression in versioning that may relate to the overall versioning strategy of the application. Sugge...
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Consider reordering the demonstrations to follow a more intuitive progression: default -> medium -> small -> mini. + 默认 + <tiny-base-select v-model="value1" multiple :options="options"></tiny-base-select> medium <tiny-base-select v-model="value2" size="medium" multiple :options="...