Make sure the new location for the theme toggle is easy to find, or users might get weak in the knees tryin' to switch themes. Here's what I'm thinkin': - {/* <MenuItem - onClick={() => { - dispatch(setMode("light")); - closePopup(); - }} - > - Light - </MenuItem...
IIRC it's called Armored Era, but by default defense reduces the number of hits taken by the unit, and each dodged hit provides hp equal to damage per hit of dodged attack, which makes defense numbers below different. I pointed it out earlier in this post: [https://github.com//pull/9...
17 GMT</pubDate> <author>andrigamerita</author> </item> <item> 【知乎专栏】知乎专栏再次出现中文乱码 <description><h3>路由地址</h3> <pre><code class="language-routes">/zhihu/zhuanlan/:id </code></pre> <h3>完整路由地址<...
import GameController import SwiftUI let editor = EditorController.shared class EditorController { static let shared = EditorController() let lock = NSLock() var focusedControl: ControlElement? var editorWindow: UIWindow? weak var previousWindow: UIWindow? var controls: [ControlElement] = [] var...
The Incipias are very cautious when it comes to loosing even a single life, this would allow them to escape even though their engines are weak. How? waiting for penetration as the field has to hit multiple ships Save File will resupply a new one soon. ...
ArIsModifyingWeakAndStrongReferences = 0x2B ArIsNetArchive = 0x2B ArIsObjectReferenceCollector = 0x2B ArIsPersistent = 0x29 ArIsSaveGame = 0x2B ArIsSaving = 0x28 ArIsTextFormat = 0x28 ArIsTransacting = 0x28 ArLicenseeUEVer = 0x48 ArMaxSerializeSize = 0x38 ArNoDelta = 0x2A ArNoIntraPropertyDe...
if (GameHasFlagRun("NT_sync_steve")) then AngerSteve(data.userId) end end, RespawnPenalty = function (data) RespawnPenalty = function(data) if (GameHasFlagRun("NT_death_penalty_weak_respawn")) then RespawnPenalty(data.userId) end end, StartRun = function () StartRun = function() last...
Add support for both opening and ending bots to better support weak bots PV output is now sent in a way that will enable the UI to render the PV output as a graph instead of a stream of text in the game chat (though that is still the behavior of the UI as we transition) ...
if (GameHasFlagRun("NT_sync_steve")) then AngerSteve(data.userId) end end, RespawnPenalty = function (data) RespawnPenalty = function(data) if (GameHasFlagRun("NT_death_penalty_weak_respawn")) then RespawnPenalty(data.userId) end end, ...
g(a){13===a.keyCode&&e(a)}function q(){n.find(".cvf-widget-btn").click(function(a){e(a,!1)});n.find(".cvf-widget-btn-val").click(function(a){e(a,!0)});n.find('input[name\x3d"code"]').focus().keypress(g)}function w(a){return function(c,d,h){"timeout"!=...