Simple note types can be made with a TXT file changing its properties instead of a (more laggy and complex) lua script Note Splashes additions Added Note Splash Skins and mod support to them Updated Psych Note Splash graphics Week 6 pixelizes Note Splashes automatically (ft. Gazozoz) Events ...
When the enemy hits a note, their strum note also glows. Lag doesn't impact the camera movement and player icon scaling anymore. Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
Creator of Pessy, Psych Engine's mascot MaxNeton Loading Screen Easter Egg Artist/Animator Keoiki Note Splashes and Latin alphabet support SqirraRNG Crash Handler and Base code for Chart Editor\'s Waveform EliteMasterEric Runtime Shaders support and Other PRs ...
getSparrowAtlas('noteSplashes'); animation.addByPrefix("note1-0", "note impact 1 blue", 24, false); animation.addByPrefix("note2-0", "note impact 1 green", 24, false); animation.addByPrefix("note0-0", "note impact 1 purple", 24, false); animation.addByPrefix("note3-0", "...
* Lag doesn't impact the camera movement and player icon scaling anymore. * Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes) * You can reset your Score on Freeplay/Story Mode by pressing Reset button. * You can listen to a song on...
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@@ -31,7 +31,7 @@ class NoteSplashDebugState extends MusicBeatState var missingTextBG:FlxSprite; var missingText:FlxText; public static var defaultTexture(default, never):String = 'noteSplashes'; public static final defaultTexture:String = 'noteSplashes'; override function create() { @@ -...
Note Splashes now are displayed on the Visual Settings Added a Title Bump for Pessy Updated credits Minor bugfixes Assets4 LeonGamer10, PedroButbad110, The-RedBlack, wowless-arch, ender69funk, DibujosCreativos, Judipie, guizinhomartinez, Stilic, DavesTheBone, and 41 more reacted with thumbs...
On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. Other gameplay features: When the enemy hits a note, their strum note also glows. Lag doesn't impact the camera movement and player icon scaling anymore. Some ...
When the enemy hits a note, their strum note also glows. Lag doesn't impact the camera movement and player icon scaling anymore. Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)