some lua scripts for Psych Engine by shadowmario lua-scriptpsychengine UpdatedJul 17, 2022 Lua malipali/Liy-mod Star1 Code Issues Pull requests up to date and development files for the Vs Liy mod. kind of cancelled??? igor is off the face of the earth. ...
haxelib git hxdiscord_rpc https://github.com/MAJigsaw77/hxdiscord_rpc.git haxelib git linc_luajit https://github.com/superpowers04/linc_luajit.git haxelib git polymod https://github.com/larsiusprime/polymod.git haxelib git flixel-addons https://github.com/HaxeFlixel/flixel-addons 现在,你...
Added support to .lua scripts (Currently in Alpha!!) Added Hurt notes to Pixel stages Fixed Note colors not working properly Renamed "Button Mashing" to "Ghost Tapping" and changed how it works Disabled note miss stun Fixed "No miss on Week # on Hard" achievements not checking for difficul...
「FNF」PsychEngine event lua教程,如何移动游戏内的箭头? 3428播放 [真正的全站第一完整版]闪烁V3概念动画 3328播放 Darkness Takeover错误化黑暗接管闪烁V3 还原预告 1254播放 【FNF/腐败危机】灾难meekmix贴图和特效测试 3.7万播放 【CC/背景音乐】灾难meekmix v2背景音乐 1830播放 【我破解了❗】仅需要30秒就...
To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell ...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml If you get an error about StatePointer when...
you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml ## Credits: * Shadow Mario - Coding * RiverOaken - Arts and Animations ### Special Thanks * Keoiki - Note Splash Animations WARNING: This engine is still very early in development...
「FNF」PsychEngine event lua教程,如何移动游戏内的箭头? 3428播放 [真正的全站第一完整版]闪烁V3概念动画 3328播放 Darkness Takeover错误化黑暗接管闪烁V3 还原预告 1254播放 【FNF/腐败危机】灾难meekmix贴图和特效测试 3.7万播放 【CC/背景音乐】灾难meekmix v2背景音乐 1830播放 【我破解了❗】仅需要30秒就...
var ret:Dynamic = callOnScripts('onGameOver', null, true); if(ret != LuaUtils.Function_Stop) { if(ret != LuaUtils.Function_Stop) { FlxG.animationTimeScale = 1; boyfriend.stunned = true; deathCounter++; @@ -1938,6 +1936,7 @@ class PlayState extends MusicBeatState persistentDraw =...
same goes for *Lua Scripts*, comment out or delete the delete with `LUA_ALLOWED`, this and other customization options are all available within the `Project.xml` file same goes for *Lua Scripts*, comment out or delete the line with `LUA_ALLOWED`, this and other customization options are...
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