Ahead of the launch, Bloomberg reported that Sony hadcut its sales forecast in half due to disappointing pre-orders: from two to one million units sold in the first quarter of 2023. Without directly contradicting Bloomberg's report, Sony later stated that production numbers weren't cut. ...
Amazing success on a platform that has SOOooooo many technical limitations with the tracking. Can’t wait for PSVR 2.0 to come out. The Sony VR catalog is great but the tracking sucks. The sales numbers show the power of VR and how it’s not just a fad. ITALI-LORI-MONTI la più bell...
and Valve designed HL:A alongside the Index, basically a best-case scenario for a VR-only title. HL:A lead to a sustained doubling of Steam VR user numbers, with a massive jump on release, followed by only a small decline. But it was pretty much a one-time effect. The image shows ...
but consumers have already snatched up 915,000 headsets in four months. At this point, and at this rate, besting that estimate is probably a foregone eventuality. (Those sales numbers are from
Bandai Namco Staff Numbers Have Reportedly Gone Down By More Than 100 Developers Between April 2024-February 2025 February 6, 2025 Bandai Namco has reportedly seen a reduction in staff by more than 100 developers between April 2024 and February 2025, check out the details here. ...
that even with all those supposed sales, no big games like Hitman or Skyrim or Borderlands or RE7, etc came to Quest 2 in large numbers if at all. But no articles about it. And player retention is a problem there. Most of those headsets are used as cheap PC headsets or collecting ...
for the raw performance, but it is still basically using mid-level PC hardware, and limited by physics. You can’t just cherry pick only the best case numbers published somewhere and then assume that they apply universally. ETFR is a useful new type of optimization, but it can’t do ...