../../src/generator/strutil.hh:234:55: error: expected ‘,’ or ‘...’ before ‘<’ token vector *errors); ^ ../../src/generator/strutil.hh:253:46: error: ‘vector’ has not been declared vector *errors); ^~~~ ../../src/generator/strutil.hh:253:52: error: expected ‘,...
This build error (and some other errors like it) happen because scons has issues resolving dependencies of dependencies where generated files are involved. If the generated files are not created soon enough these compiler errors will happen. Work around is to run the build command again. tst-r...
2. 根据错误的提示,应该是对于c++编译器的相关包没有安装齐全,执行如下的命令解决此问题 yum install glibc-headers yum install gcc-c++ 3. 再次执行 ./configure 命令,正常进行下一步操作 备注: 有人提出,可以执行下面的命令,安装很多基础包,比以上的解决方案更好(个人没有尝试) apt-getinstall build-essential...
Assigned to:CPU Architecture:Any [26 Jul 2017 8:38] Laurynas Biveinis Description:On macOS 10.12.6, XCode 8.3.3, building with cmake option -DWITH_UBSAN=ON results in a build error: [ 61%] Running C++ protocol buffer compiler on /Users/laurynas/percona/mysql-server/rapid/plugin/x/pro...
fatal error: sys/videoio.h: No such file or directory 2019-12-10 15:25 −Determining if the include file sys/videoio.h exists failed with the following output:Change Dir: /home/program/opencv-3.2.0/build/CMakeFiles/CMakeTmpR... ...
把.proto文件转成对应的代码文件。 protoc --proto_path=IMPORT_PATH --cpp_out=DST_DIR path/to/file.proto 这个步骤看起来非常简单,但是在实际项目中,编译过程文件众多,不可能对这个进行单独生成和编译。新的代码文件要保证能随时更新引入。 最后通过scons,研究了会builder,自己定义了protobu ...
# 要先安装 protobuf brew install protobuf # 安装指定的版本 brew install protobuf@3.6 # 根据提示,添加 protoc 到环境 echo 'export PATH="/usr/local/opt/protobuf@3.6/bin:$PATH"' >> ~/.zshrc Xcode build error 这是因为AliyunLogObjc会使用 protobuf 生成代码,而终端使用的protobuf版本,跟pod中...
上一篇博客 【Android Protobuf 序列化】Protobuf 使用 ( protoc 编译器简介 | 下载 protoc 编译器 |...
{PROJECT_NAME} PRIVATE ${Protobuf_INCLUDE_DIRS}) target_link_libraries( ${PROJECT_NAME} ${Protobuf_LIBRARIES} ) # Error: E:\study\vgh\ont\vcpkg\installed\x64-windows\debug\bin\libprotobufd.dll : fatal error LNK1107: 文件无效或损坏: 无法在 0x370 处读取 [E:\study\vgh\ont\build\Your...
ProtoBuf.loadProtoFile(filePath, (error, builder) => { let pb = builder.build(packageName); let player = new pb.Player(); player.name = 'zzz'; player.id = 123; let data = player.toArrayBuffer(); let player2 = pb.Player.decode(data); ...