Adds new status effect namedImpact, increasing the projectile damage done by the entity. Example command:/effect give @p projectile_damage:impact 30 4 You can also use the API provided by this mod, to set the damage of your custom ranged weapons. ...
DamageType DamageClass DamageClass.Default The damage class of the projectile, relates to damage bonuses and crit. Vanilla options can be assigned via the DamageClass fields, and modded through ModContent.GetInstance<CustomDamageClassNameHere>() ContinuouslyUpdateDamage bool false If set, damage will...
if (cause == DamageCause.PROJECTILE && source instanceof Projectile) { Projectile projectile = (Projectile) source; if (projectile.getShooter() instanceof Player) { return; } } } super.damage(amount, source, cause); } 代码示例来源:origin: GlowstoneMC/Glowstone /** * Launches a projectile ...
setDamage(entityarrow.getDamage() + (double) powerLevel * 0.5D + 0.5D); 代码示例来源:origin: CoFH/CoFHCore EntityArrow arrow = arrowItem.createArrow(world, arrowStack, player); arrow.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, f * 3.0F * speedMod, 1.0F + (1.5F -...
They argued that the impact resistance can be enhanced with confinement, which can decrease the damage degree. Several constitutive models have been developed for dynamic loading of concrete. Detailed material characteri- sation of concrete is a difficult task due to the brittleness, inherent ...
However, there is another mechanism by which nuclear weapons do damage in space, namely radiation poisoning of the crew. Even a 1 kT nuclear weapon will inflict a lethal dose of radiation on an unprotected human out to about 20 km, depending on the type of weapon. Larger weapons will have...
网络弹药命中的特效;武器爆炸的效果 网络释义
pid=137471064127&cid=0& 分享42 红警mod吧 花生米1979 很奇怪,把v3更换成核弹,但改什么都无效[V3Launcher] Damage=1 ;默认是1,改成500,威力也没的大的 ROF=600 Range=200 MinimumRange=15 Spawner=yes Projectile=InvisibleHigh ;默认子弹轨迹,改成别的,也无效 Speed=30 Warhead=NUKE ; 改成任何弹头都没...
代码示例来源:origin: TotalFreedom/TotalFreedomMod @EventHandler(priority=EventPriority.HIGH) publicvoidonProjectileHit(ProjectileHitEventevent) { if(ConfigEntry.ALLOW_EXPLOSIONS.getBoolean()) { Projectileentity=event.getEntity(); if(event.getEntityType()==EntityType.ARROW) ...
For an orbit comparable to that of the International Space Station, velocities for MMOD can range from 1 to 15 km/s, with an average velocity around 10 km/cu s. The high energy released during collisions at these speeds can result in damage to a spacecraft, or worst-case, loss of ...