“Up until Vehicles Build 19 properties like engine condition, maximum speed and how much gas a car had were purely dependent on where the vehicle spawned. So at the moment I’m giving each car some individuality, although spawn area still matters as a vehicle spawning in a beautiful neighbou...
Allowing more nuance in spawning items so for example bottles of beer in a convenience store will likely be full, where a bottle in a house may be half empty, empty, or even contain another liquid entirely. Items in general will have more nuanced conditions and qualities, the crafting system...
networking, vehicle clipping, floating cars, headlights, vehicle shadows and zombie reaction speeds – and then Stas’ new chatbox will also finally get its time in the sun. Finally Turbo’s work on the new climate system, improved rain/snow/fog and general ‘greater sense of season’ ...
Vehicle Build 18, meanwhile, came out last Friday– and came with the much requested addition of making sure that the number of players that can fit inside each car model is accurate to the number of seats, and hopefully a fix to the strange lights on/off syncing issue that MP players h...
BaZil Brush Hey all, here’s a quick update on what we are all up to. Our initial plan was to release our next 41.72 patch to the Unstable beta today, but annoyingly last night’s internal playtest had too many niggles with vehicle gameplay for us to comfortably let you loose on it....
We’re always hard at work on our next Project Zomboid update, as you can see in ourThursdoid blog posts. However, with so much information, it may be difficult to remember just what exactly is in our next update, so we’ve decided to put all the important information on a single pag...
Zomboid? Not so much. We have to draweveryindividual godforsaken goddamned tile: every bit of lighting, every bit of grass, completely from scratch, every frame, every time. And when you zoom out? Wuh-woh shaggy. You’re now asking for trouble. ...
Folk with higher-res screens have long-suffered with Zomboid, so we’re excited to finally put this issue to bed – as can be seen in the following 4K video. Please note, however, that some windows here still feel a little crowded – we probably need to loosen up the crafting window ...
VehicleStoryChance public final SandboxOptions.EnumSandboxOption VehicleStoryChance ZoneStoryChance public final SandboxOptions.EnumSandboxOption ZoneStoryChance AllClothesUnlocked public final SandboxOptions.BooleanSandboxOption AllClothesUnlocked EnableVehicles public final SandboxOptions.BooleanSandboxOption EnableVehi...
Storms that pass over the Zomboid map. Different levels of fog and mist, that will often clear during the day. Simulated wind speedsthat can be seen in the moving foliage aroundyou, and in how precipitation falls. Trees sway, and move when crashed into – or hordes pass through them. ...