although there are a few more ‘fun’ options in there, and we don’t want anything that doesn’t look like it belongs in the Zomboid setting. Importantly armour should work like real armour, and operate
The current challenge has been to devise an interface that accomplishes all the tasks necessary: providing a handy way of browsing or looking up the recipes, allowing for crafting of multiple objects, allowing the use of tools to modify the quality or success chances of the crafting, and givin...
That's 100% correct. The animations build had a sharp difficulty jump and the lead dev outright stated it was because their goal is to just kill the player before endgame. It's why they keep patching cheese with stuff like zombies crawling under cars/breaking furniture/lunging over fences....
In this Project Zomboid beginner's guide, you can kick start your survival as you dive head first into the zombie apocalypse.
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you ...
Today we come to you with an awesome new mode for Build 33 that should have an explosive impact on the Project Zomboid modding and mapping scene, as well as providing a fun new way to play the game. Creative Mode is something we first experimented with in the dim and distant past, but...
We wanted to get him settled into Zomboid in an area he felt comfortable within, and it made sense for him to perform a trick he last played for Mojang. As such, his first port of call is to look into a wilderness procedural generation system. ...
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you ma...
CUTAWAYS ChrisW’s sims-style cutaway work has really started to approach the point where we can see the vast improvement it will make to visibility in buildings. There are still a few small issues to address,not least we may still need to explore transparent doors and tall furniture (such...