A mod for Project Zomboid that I started thinking "this will be easy" after forgetting that despite being a software engineer, I haven't seen LUA since the times in which World of Warcraft raiding was Molten Core and never really worked with it. Having said that, it has been a fun smal...
Instead of manually updating your Project Zomboid mods one by one through Steam, it is much better to force-update them all together. This will save you effort and ensure that every single mod is up to date. Moreover, the best part is that it can be accomplished by following a few simp...
This week’s foggy safehousefrom Rick Grimes, though presumably not the real one. A full round-up of everything confirmed for Build 42 can be foundhere.A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Centralized Block of Italicis...
A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness, insanity. These are just some of the things you have to deal with in Project Zomboid.
As such we’ve decided we’re going to go with the approach of a wide, but perhaps shallower, NPC release. We will have a ‘little bit of everything’, but the first build may be missing a lot of the content we’re planning. ...
TIS could have been satisfied with the release of MP in 2014 (or 2016 -- but 2016 was basically Project Zomboid: Together w/ the implementation of Steam co-op) and called it done; anything not done would just be done post-launch or as DLC to keep the company afloat (or not) ...
The path ahead is predominantly bug fixes, balancing and internal closed beta testing in preparation for an Unstable release.There isn’t currently a date on the Unstable. This will depend heavily on how many serious bugs we still have to resolve and, once we are into this slightly larger ...