“The game ran very smoothly. There were no black squares and cones. It was fun to shoot crowds of zombies with the gang. But it was not without problems – there were errors from burned-out cars, small lags with a very large number of zombies and problems with showing some guns.“ ...
OS Name/Version: Ubuntu Server 20.04.5 LTS Product Name/Version: 2.4.0.10 Problem Description: When applying Project Zomboid generic template from CubeCoders Git repo, new instance is applying ports: Steam Port GenericModule.App.Ports.$ApplicationPort1 19132 UDP Direct Port GenericModule.App....
While zombie apocalypse will always be our core focus for the vanilla game, we want Zomboid to provide a breadth of survival mechanics and content that, especially with mods, make a solid foundation for many other varied survival experiences outside the looting and zombie gameplay. This includes ...
PvP combat in Project Zomboid is broken, and even now even if you play two players. You will have serious desychronization (aka void on the road). And it was obvious from the beginning because the game was positioned as a single player. And most likely the game engine was not originall...
Project Zomboid Native Deck Verified Status Verified Show Details Chromebook Ready Status Unknown Natively Supports: Show Minimum Requirements Reports 1 - 40 of 132Next Filter: TickleScrotum(7 reports) Fantastic! 2 weeks ago Tinker Steps:Set launch options ...
ProjectZomboid exe prints any exception after running the main() method. Fixed an exception with footstep sounds when the player was falling. Fixed lighting flashes not working when shaders were turned off. Fixed clicked-on worn clothing not being used by a recipe. Fixed a number of issues wi...
Zomboid? Not so much. We have to draweveryindividual godforsaken goddamned tile: every bit of lighting, every bit of grass, completely from scratch, every frame, every time. And when you zoom out? Wuh-woh shaggy. You’re now asking for trouble. ...
“I picked up Zomboid in 2015, logged a couple hundred hours on it, and put it away until Build 41. Since then I have stacked up over two thousand hours, mostly playing multiplayer with friends on the Aussie Survival Server.” Tell us about your own maps and mapping experiences prior to...
A big change that comes with stealth is us defaulting to only showing the nametag on mouseover. This is for many reasons, not only so that a player in the dark even if you could see them will not instantly be recognizable, and could even escape notice if you just assumed they were a...
But it’s nice to have a mod scene and not just swallow up mods, so at the same time we don’t want to trample over other people’s pieces of Zomboid. (Lemmy) Q. The map tools for modders are amazing. It sounds like the upcoming NPC and metagame behavior will be somewhat map de...