Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it ta...
Project Zomboid na GPORTAL Z przyjemnością ogłaszamy, że mamy teraz dostępne serwery dla Projektu Zomboid, na których możesz udać się bezpośrednio na polowanie na zombie z nadzieją że przeżyjesz. Czy chcesz stawić czoła wyzwaniu tego skazanego na zagład...
Admins will be able to can also disguise themselves too if enabled and will always see right through disguises, there’s an option to disable disguises inside safehouses, and the system can be disabled entirely on servers that don’t want anonymity to be a feature). OTHER FUN STUFF Okay, ...
final SandboxOptions.EnumSandboxOption MetaEvent final SandboxOptions.BooleanSandboxOption MultiHitZombies final SandboxOptions.EnumSandboxOption NatureAbundance final SandboxOptions.EnumSandboxOption NightDarkness final SandboxOptions.EnumSandboxOption NightLength final SandboxOptions.BooleanSandboxOption Nutrition final...
hit incurred due to lots of these virtual objects, so at some point these will need to be turned into permanent things on the map, and how that happens has yet to be decided. Either players / servers will have the option of committing these elements permanently to the map once the ...
ZomboidFileSystem tryGetCallerTraceElement(int) - Static method in class zombie.debug.DebugLogStream tryGetCombinedMask(ClothingItemReference, CharacterMask) - Static method in class zombie.core.skinnedmodel.population.ClothingItem tryGetCombinedMask(ClothingItem, CharacterMask) - Static method in class ...
ZomboidFileSystem normalizeRange(float, float) - Static method in class zombie.iso.weather.ClimateManager NormalTermination - Enum constant in enum class zombie.network.CoopMaster.TerminationReason normalTest() - Method in class zombie.vehicles.VehicleInterpolationTest normalTestBufferRestoring2() - Method...
ZomboidRadio debugBoundTexture(Texture, int) - Method in class zombie.core.SpriteRenderer.RingBuffer debugBreakpoint(String, long) - Static method in class zombie.ui.UIManager debugcaller - Static variable in class zombie.Lua.LuaManager DebugChunkState - Class in zombie.gameStates DebugChunkState(...
Admins will be able to can also disguise themselves too if enabled and will always see right through disguises, there’s an option to disable disguises inside safehouses, and the system can be disabled entirely on servers that don’t want anonymity to be a feature). ...