Stable Build: 41.78.16|IWBUMS Beta: 42.0.2|Version history|Wiki Follow us The ultimate Zombie Survival RPG Join other survivors in ourFORUM BUY ON STEAM £16.75 BUY ON GOG £16.75 Surviving isn’t just about blowing zombie heads off. Depression, starvation, loneliness, infection... Just ...
A mod for Project Zomboid that I started thinking "this will be easy" after forgetting that despite being a software engineer, I haven't seen LUA since the times in which World of Warcraft raiding was Molten Core and never really worked with it. Having said that, it has been a fun smal...
Motto"Your Country, Your Home" TypeTown PopulationN/A LocationKentucky Coordinates10086x12695x4856 Map The In-game tourist map [Source] This article is astub. Please help Project Zomboid Wiki byexpanding it. Project Zomboid
“TRULY, the changes to the grouping are SO GOOD. Probably the most QoL change for me. It really makes the world feel more alive in a way. Instead of having zombies spread out everywhere and having to do the ‘lure away ball up’ rinse and repeat just to get to an area, now it r...
This is where we imagine zomboid could become an even more exciting modding platform, and in no way a small aspect of why we want this framework to exist in the game as we’d be extremely excited to see what modders will bring to the table (as we always are). ...
Rates of Fire have been increased to more realistic expectations, but it now takes a bit of time to stabilize your aim when initially shouldering the weapon or after each shot. This time is reduced by aiming skill and various traits and conditions. Firing as fast as possible is less accurate...
Muldraugh is a small town. It is a military town located just north of Fort Knox and south of Louisville. Muldraugh has been the focal point for Project Zomboid ever since its first release in 2011.
“knightly” – looking like they should be part of a renaissance fair. We don’t want to be too goofy, although there are a few more ‘fun’ options in there, and we don’t want anything that doesn’t look like it belongs in the Zomboid setting. Importantly armour should work like ...
of another character within the metaverse. We maybe have a ‘two NPCs meet’ trigger, that could randomly launch any of a large range of story events related to this situation – each crafted to have interesting branching outcomes and are weighted by the personality traits of the people ...
There’s also a new UI that’ll let moderators and upwards modify player traits, professions, names, usernames, XP and whatnot.Right now RJ is working on an info sheet of sorts so admins can track player activity better, but he’ll be returning to the ever-growing pile of main game ...