Not only will this be a good testbed for ensuring that none of our primitive and medieval crafting trees rely upon anything a player would need to loot, but will provide a basis for vanilla and especially modded multiplayer servers to focus entirely around crafting and community building, rather...
The new system will blend in the procedural elements gradually into the vegetation that exists on a modded map, so the border will be less jarring. He’s also looking into generating roads so they continue from the borders of the main map, which will massively expand the canvas for modders ...
PvP combat in Project Zomboid is broken, and even now even if you play two players. You will have serious desychronization (aka void on the road). And it was obvious from the beginning because the game was positioned as a single player. And most likely the game engine was not originall...
As regular readers will know, alongside tidying up smaller multiplayer irritations as they go, our MP team are currently transferring player inventory actions over away from the client and onto the server. They have another three or four weeks set aside for the first stage of this: at which p...
As said before though, this is probably a longer term goal, and our focus right now is squarely on the new post-apoc crafting tech tree. This is all, however, our first (big) step towards the longer term goal of unifying how these things work across the entirety of Project Zomboid. ...
to provide us with information we’ve never had access to before: both to allow us to see where we can optimize network traffic in the Strike Team’s current work, and to debug why our high population B40 multiplayer servers often grind to a halt and suffer terrible lag spikes, black bor...
Not only will this be a good testbed for ensuring that none of our primitive and medieval crafting trees rely upon anything a player would need to loot, but will provide a basis for vanilla and especially modded multiplayer servers to focus entirely around crafting and community building, rather...