Vehicles added. Survivors of the Knox Event can drive vehicles and explore every nook and cranny of the vast Project Zomboid map. Vehicles are enhanced with real physics, and come with all the expected sundries such as a UI dashboard, headlights, expanded inventory space, car horns, air condi...
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Fixed quoting problem with projectzomboid.sh (Linux demo won't launch).Fixed IsoWindow properties. Allow right-clicking on IsoThumpable walls that are s or e of the player. . When thumpable walls are "transparent" it wasn't possible to interact with them via the right-click menu. No ...
Storms that pass over the Zomboid map. Different levels of fog and mist, that will often clear during the day. Simulated wind speedsthat can be seen in the moving foliage aroundyou, and in how precipitation falls. Trees sway, and move when crashed into – or hordes pass through them. ...
Weapons you should use inProject Zomboid M1911 Pistol (one-handed) Image via The Indie Stone Weight: 1.5 Damage against Zombies: 1.0 to 1.4 Ammo: .45 auto round Magazine Size: 7.0 Range: 0.61 to 8.0 Accuracy: 40.0 Sound Volume: 50.0 ...
This Project Zomboid mod makes some changes to items to allow for a more more 'action movie' style gameplay. - Elyrith/project-zomboid-guns-blazin
Project Zomboid will be continually updated until we achieve the feature list we set out at the start of development. The stable build can be found on Steam and GOG, but we often release Public Test Builds of upcoming updates and patches that are downloadable by opting into the ‘Unstable’...
Storms that pass over the Zomboid map. Different levels of fog and mist, that will often clear during the day. Simulated wind speeds that can be seen in the moving foliage around you, and in how precipitation falls. Trees sway, and move when crashed into – or hordes pass through them....
Adding 42’s new depth textures to scenery and items that testers discover, and that we previously missed out. There’s clearly a myriad of other fixes and changes going on also. These and all of the above are necessary things, but not particularly sexy in a dev blog – for which we ...