While zombie apocalypse will always be our core focus for the vanilla game, we want Zomboid to provide a breadth of survival mechanics and content that, especially with mods, make a solid foundation for many other varied survival experiences outside the looting and zombie gameplay. This includes ...
That's 100% correct. The animations build had a sharp difficulty jump and the lead dev outright stated it was because their goal is to just kill the player before endgame. It's why they keep patching cheese with stuff like zombies crawling under cars/breaking furniture/lunging over fences....
Fixed some outdoor chairs showing "Remove Bush" in context menu. Fixed generators only powering levels 0,1,2 no matter which level the generator was on. ProjectZomboid exe prints any exception after running the main() method. Fixed an exception with footstep sounds when the player was falling...
"link": "https://zomboid.cn/blog", "name": "Fu Schinese", "steamContentId": "754350883", "version": "6.0.162" "version": "6.0.1621" } 2 changes: 1 addition & 1 deletion2translations/texts/codex/documents/ffguide.codex.json ...
ZomboidRadio HasItem(String) - Method in class zombie.characters.IsoGameCharacter hasItems(String, int) - Method in interface zombie.characters.ILuaGameCharacter hasItems(String, int) - Method in class zombie.characters.IsoGameCharacter hasLightbar() - Method in class zombie.vehicles.BaseVehicle ...