Your go-to spot for everything related to the indie open-world survival game Project Zomboid, from news to guides.
Previously, the code for all of the tile building options was basically hardcoded in lua, and very inflexible. In B42 we are using text file script definitions (similar to how inventory items, vehicles and recipes are defined) to populate the build options versus using hardcoded values. For t...
“I’m currently waiting for the new update which will add basements and skyscrapers and all that cool stuff. I’m still internally debating whether I’m going to update Clear Cove to support those features, or just make a sequel to the map (Clearer Cove? Clearest Cove!?!) with all th...
Being struck by the dead in Project Zomboid isn't always a death sentence, but can you survive being bitten?
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you ma...
Permanent underground structures are being added to the internal build’s map for testing. As discussed before some basement locations will be randomised to add surprise flavour to your looting, but there’ll be plenty of ever-present locations that will likely be survivor favourites for taking ove...
the extensive map expansion, and the multiplayer rework–the only other branch left to combine into the build 42 main vein is the tech upgrades that we’ve detailed over the past few months. Including basement support, big optimizations to tile rendering, new lighting propagation, and…erm…. ...
Our next update isBuild 42which aims to overhaul crafting and is intended to provide the following things to Zomboid: Give PZ the foundations of a more feature-rich late-game At present, long term survivors often run out of objectives once they get a well-stocked and secure safehouse. ...
While we will not be looking to generate fully random maps with buildings, towns, roads etc at this point, it’s important to point out that the random basement system implemented into Build 42 has required the ability for binary exported buildings from our building editor to be able to be...
Give Zomboid a more feature rich end-game. At present, long time players of the game often find they run out of objectives once they get a well-stocked and secure safehouse. We want to provide many more objectives a settled survivor can undertake to improve their safehouse, or indeed a ...