We’ve got a patch for the Build 41 beta pretty much ready to go, just waiting on a few minor corrections before we put it out of the door. It’s more of a fix and balance affair rather than anything feature-packed but does contain a few nuggets of interest: Fix for non-openable ...
While zombie apocalypse will always be our core focus for the vanilla game, we want Zomboid to provide a breadth of survival mechanics and content that, especially with mods, make a solid foundation for many other varied survival experiences outside the looting and zombie gameplay. This includes ...
Project Zomboid I wish there were a remake of TS1 with modern technology. Zomboid shows the style can still look good 2 years ago Reply Anonymous But the sex mod won't be as good 🙁 2 years ago Reply Anonymous Where the frick is the zomboid sex mods? I wanna capture a zombie and ...
Fixed some outdoor chairs showing "Remove Bush" in context menu. Fixed generators only powering levels 0,1,2 no matter which level the generator was on. ProjectZomboid exe prints any exception after running the main() method. Fixed an exception with footstep sounds when the player was falling...
Double Wire Mesh Fence Panel Portable Rod Mats $0.90 - $1.10 Min. order: 100 square meters factory supply steel matting black 1.2mx2.4m $3.00 - $20.00 Min. order: 100 rolls Steel Yard Fence Panel For Double Wire Mesh Fence Double Rod Mat Grid Zaun Fence $0.90 - $1.10 Min. order: 10...
"link": "https://zomboid.cn/blog", "name": "Fu Schinese", "steamContentId": "754350883", "version": "6.0.162" "version": "6.0.1621" } 2 changes: 1 addition & 1 deletion2translations/texts/codex/documents/ffguide.codex.json ...
ZomboidRadio PlayerLocation - Static variable in class zombie.iso.objects.RainManager PlayerMoved - Static variable in class zombie.iso.objects.RainManager playerMoveDir - Variable in class zombie.characters.IsoPlayer PlayerName - Static variable in class zombie.commands.serverCommands.ArgType PlayerNot...
ZomboidGlobals Load(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationSet Load(String, String) - Method in class zombie.core.skinnedmodel.runtime.RuntimeAnimationScript Load(String, String) - Method in class zombie.scripting.objects.AnimationsMesh Load(String, String) - ...
ZomboidRadio debugBoundTexture(Texture, int) - Method in class zombie.core.SpriteRenderer.RingBuffer debugBreakpoint(String, long) - Static method in class zombie.ui.UIManager debugcaller - Static variable in class zombie.Lua.LuaManager DebugChunkState - Class in zombie.gameStates DebugChunkState(...
ZomboidFileSystem getAllRecipes() - Static method in class zombie.Lua.LuaManager.GlobalObject getAllRecipes() - Method in class zombie.scripting.ScriptManager getAllRecipesFor(String) - Method in class zombie.scripting.ScriptManager getAllRecurse(Predicate<InventoryItem>, ArrayList<InventoryItem>) - ...