Project Zomboid, a survival game from The Indie Stone that's currently in Early Access just had a big new stable release, and it should now work better on the Steam Deck and with controllers overall. Currently a Steam Deck Verified title, it actually wasn't supposed to be Verified until ...
ZomboidFileSystem processGeneralMessage(String) - Static method in class zombie.Lua.LuaManager.GlobalObject processHitDamage(HandWeapon, IsoGameCharacter, float, boolean, float) - Method in class zombie.characters.IsoGameCharacter processInitPlayerChatPacket(ByteBuffer) - Method in class zombie.chat....
ZomboidRadio WriteString(DataOutputStream, String) - Static method in class zombie.GameWindow WriteString(ByteBuffer, String) - Static method in class zombie.GameWindow WriteStringUTF(ByteBuffer, String) - Static method in class zombie.GameWindow WriteStringUTF(ByteBuffer, String) - Static method in...
ZomboidHashSet Removes all of the elements from this set. clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableGenericSlot Clear this variable, its value is set to a null-value. clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariable...
ZomboidGlobals FoodType - Variable in class zombie.scripting.objects.Item Foot - Enum constant in enum class zombie.characters.IsoGameCharacter.BodyLocation Foot_L - Enum constant in enum class zombie.characters.BodyDamage.BodyPartType Foot_L - Enum constant in enum class zombie.characterTextures....