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Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it ta...
Okay, before we get to some of the more in-depth stuff some quickfire smaller nuggets of interesting things that have gone into the game recently. We are making some character traits have more direct gameplay implications – with a case-in-point being character builds with vision-related issue...
often in case of the more complex crafting paths requiring pre-apocalypse skills that while it’s possible, are extremely difficult to attain to high levels after the apocalypse without a character specced toward them. We long ago ‘nerfed’ a metalworking system that was added to the game ...
Project Zomboidis an early access, open-world isometric survival horror game developed by The Indie Stone. The game is set in a post-apocalyptic, zombie-infested world where the player is challenged to survive for as long as possible before inevitably dying, making it the ultimate zombie surviva...
名称:Project Zomboid 类型:独立,角色扮演,模拟,抢先体验 开发商:The Indie Stone 发行商:The Indie Stone 发行日期:2013 年 11 月 8 日 访问网站查看更新记录阅读相关新闻查看讨论访问创意工坊查找社区组 嵌入 抢先体验游戏 立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。
Project Zomboidis an early access, open-world isometric survival horror game developed by The Indie Stone. The game is set in a post-apocalyptic, zombie-infested world where the player is challenged to survive for as long as possible before inevitably dying, making it the ultimate zombie surviva...
The essentials when it comes to agricultural production: flour, oil, thread, twine etc. Weapon crafting performed on in-game surfaces that don’t necessarily require a particular workstation Notallof these will come with 100% precise animations at first, and direct character interaction with the ...
(IsoGameCharacter owner, AnimEvent event) void enter(IsoGameCharacter owner) void execute(IsoGameCharacter owner) void exit(IsoGameCharacter owner) static OpenWindowState instance() boolean isDoingActionThatCanBeCancelled() void setParams(IsoGameCharacter owner, IsoWindow window) Methods inherited from...
(IsoGameCharacter owner) Overrides: enter in class State execute public void execute(IsoGameCharacter owner) Overrides: execute in class State exit public void exit(IsoGameCharacter owner) Overrides: exit in class State animEvent public void animEvent(IsoGameCharacter owner, AnimEvent event) ...