Use nested modData tables instead of "campfire:N:...". Don't extinguish campfires instantly when rain starts. Instead, reduce the fuel twice as fast as long as it is r...Synced removing build material from the ground. . Seems like there was a bug in the loop as well, since it ...
Actions Projects Security Insights Additional navigation options master 1Branch0Tags Code README Profession Framework A mod for Project Zomboid (byFenris_Wolf) Adds a framework to simply adding additional professions and traits to project zomboid, and editing the default professions. As well as simplify...
A huge range of new and improved admin powers that should breathe a little more life into online play. First and foremost of these is a brush tool that will allow admins to create tiles, walls, fire, smoke, water etc. in-game. There’s also the ability to easily trigger thunder, a ...
Project Zomboid If it’s Monday, then it must be time to open the curtains, take down the barricade and worriedly scan the horizon. Yes, survivors of Muldraugh – it’s time for an update on The Indie Stone’s slow, yet relentless and inevitable, march to the front door of your safe ...
() boolean isCampfire() boolean isPermanent() void load(ByteBuffer b, int WorldVersion, boolean IS_DEBUG_SAVE) void loadChange(String change, ByteBuffer bb) void removeFromWorld() void render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader ...