something VERY important. The profession of thief helps a lot to this. If you want maximum security and you don’t have the car keys, break the passenger window and get in there: zombies won’t be able to bite you if you’re in the driver’s seat....
>but they can't do that since their unoptimized hunk of shit engine would break every time someone fires a gun in Louisville It still does it anyways, go in to raven with someone else driving the car and fire a shotgun, then watch as the car stops for 10 seconds at a time while yo...
Wereleased Vehicle Test Build 16 on Friday, which was something of a ‘wider IWBUMS testing’ preparation build as it put vehicles on a toggleaccessed from the Game Select screen. It also corrected and darkened shadow positioning as well as, hopefully, prevented unrealistic car-climbing and bounc...
PvP combat in Project Zomboid is broken, and even now even if you play two players. You will have serious desychronization (aka void on the road). And it was obvious from the beginning because the game was positioned as a single player. And most likely the game engine was not originall...
First off,here’s the changelist of everything that had been added for the seven days previous to last night’s test. Second off, here’s a brief highlights reel from proceedings. Last night’s test had a Prison Break theme, with a cross-country dash intended to test vehicles. It was...
The Investigate Area Window The Investigate area window is a recent addition which gives the payer information about the area they are standing in and the world (a horizon view) which relates to foraging. The primary info visible on this window is the current time of day (as a sun/moon mo...
ZomboidFileSystem BaseVehicle - Class in zombie.vehicles BaseVehicle(IsoCell) - Constructor for class zombie.vehicles.BaseVehicle BaseVehicle.Authorization - Enum Class in zombie.vehicles BaseVehicle.engineStateTypes - Enum Class in zombie.vehicles BaseVehicle.HitVars - Class in zombie.vehicles Base...
ZomboidFileSystem ActiveMods - Class in zombie.modding ActiveMods(String) - Constructor for class zombie.modding.ActiveMods ActiveModsFile - Class in zombie.modding ActiveModsFile() - Constructor for class zombie.modding.ActiveModsFile ActiveOnly - Variable in class zombie.SandboxOptions.ZombieLore ...
IsoWindow type - Variable in class zombie.network.ZomboidNetData type - Variable in class zombie.scripting.objects.Item type - Variable in class zombie.scripting.objects.Recipe.Result type - Variable in class zombie.scripting.objects.VehicleScript.PhysicsShape type - Variable in class zombie.scripting...