Your go-to spot for everything related to the indie open-world survival game Project Zomboid, from news to guides.
Permanent underground structures are being added to the internal build’s map for testing. As discussed before some basement locations will be randomised to add surprise flavour to your looting, but there’ll be plenty of ever-present locations that will likely be survivor favourites for taking ove...
These will be basements, bunkers, panic rooms and Waynes World sets that you will be delighted to discover spawning on your regular looting sorties – and they will appear within whatever houses could potentially fit them in and still look natural. The frequency of their appearances will also b...
Being struck by the dead in Project Zomboid isn't always a death sentence, but can you survive being bitten?
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you ma...
While we will not be looking to generate fully random maps with buildings, towns, roads etc at this point, it’s important to point out that the random basement system implemented into Build 42 has required the ability for binary exported buildings from our building editor to be able to be...
Click 'I agree' to enable Twitter Cookie Policy I agree Okay, so let’s go round the Zomboid houses. Starting with… the sound team? SOUND DEPARTMENT Formosa (formerly Noiseworks) have a lot of different things on the brew – work on new music and music systems, all the new actions an...
While we will not be looking to generate fully random maps with buildings, towns, roads etc at this point, it’s important to point out that the random basement system implemented into Build 42 has required the ability for binary exported buildings from our building editor to be able to be...