True Actions. Act 1 & 2 - Sitting & Lying [for MP disable anti-cheat type 12] 真实动作模组,让你可以在游戏里做出左下、躺着等一系列动作。让游戏性和沉浸感大加强。不过受限于游戏视角限制,只能坐在朝向左下和右下的凳子上。 常识 将一些生活中正常的操作加入到游戏,包括但不限于:螺丝刀和小刀也可以...
I tried the mall one when they released it years ago and suspected it of doing this so I turned on ghost mode with a cheat mod and zombies still conveniently wandered over to where I was multiple times and clumped up 2 years ago Reply Anonymous Maybe you shouldn't sprint into the every...
Project-Zomboid-EtherHack This is a cheat written in Java(API) and LUA(GUI) for Project Zomboid. It is aimed at providing the game with additional functionality that allows users to get some benefits. Please use responsibly and understand the consequences that may arise as a result of improper...
This is a cheat written in Java for Project Zomboid. It is aimed at providing the game with additional functionality that allows users to get some benefits. Please use responsibly and understand the consequences that may arise as a result of improper use
As many will be aware we have been focused on anti-cheat functionality for the last several months which is now being finalized: preventing cheating with inventory and items by moving their processing from clients to the server. Clearly simultaneous to this we have also been working on the inte...
ZomboidRadio debugBoundTexture(Texture, int) - Method in class zombie.core.SpriteRenderer.RingBuffer debugBreakpoint(String, long) - Static method in class zombie.ui.UIManager debugcaller - Static variable in class zombie.Lua.LuaManager DebugChunkState - Class in zombie.gameStates DebugChunkState(...
For the AMP community to share Generic Module templates. - AMPTemplates/project-zomboidconfig.json at 101a24f42ff000305cfd3e8e461db8f49e19b1e2 · CubeCoders/AMPTemplates
ZomboidRadio addChannelName(String, int, String, boolean) - Method in class zombie.radio.ZomboidRadio addCharacter(IsoZombie) - Method in class zombie.characters.BaseZombieSoundManager addCharacter(IsoZombie) - Method in class zombie.characters.ZombieVocalsManager addCharacterOnFire(IsoGameCharacter) -...