This paper is concerned with the problem of constructing a computing routine or "program" for a modern general purpose computer which will enable it to play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution ...
This paper is concerned with the problem of constructing a computing routine or "program" for a modern general purpose computer which will enable it to play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution ...
By then, some important theory on chess programming had already been published. As early as 1948鈥 1949, an American research worker at Bell Telephone Laboratories wrote a paper on Programming a Computer for Playing Chess. Claude E. ... TD Harding - 《New Chess Computer Book》 被引量: 0发...
We give a description of the principles used in organizing and processing information in the chess programs devised by the authors during the years 1961-6 for the electronic computer M-20. We also give some games played according to these programs.关键词:...
IRE Trans, on Electronic Computers (1956) ShannonC.E. Programming a computer for playing chess Phil. Mag. (1950) KisterJ. et al. Experiments in chess J. Assoc. Comp. Mach. (1957) There are more references available in the full text version of this article. ...
But the machine itself was incapable of learning. Instead, it made decisions by predicting the probable outcomes of several million different chess moves. The move with the highest predicted value was what the computer ended up executing. For Deep Blue, the game of chess was just an endless se...
But the machine itself was incapable of learning. Instead, it made decisions by predicting the probable outcomes of several million different chess moves. The move with the highest predicted value was what the computer ended up executing. For Deep Blue, the game of chess was just an endless se...
But the machine itself was incapable of learning. Instead, it made decisions by predicting the probable outcomes of several million different chess moves. The move with the highest predicted value was what the computer ended up executing. For Deep Blue, the game of chess was just an endless se...
Programming a computer for playing Chess. Philos. Mag. 1950, 41, 256–275. [Google Scholar] [CrossRef] Albert, M.H.; Nowakowski, R.J.; Wolfe, D. Lessons in Play: An Introduction to Combinatorial Game Theory; A K Peters Ltd.: Wellesley, MA, USA, 2007. [Google Scholar] Demaine, ...
Mathematics for the adventurous self-learner, Neil Sainsbury jwasham/coding-interview-university: a complete computer science study plan to become a software engineer. Teach Yourself Computer Science: an opinionated set of the best CS resources. ossu/computer-science: free self-taught education in Com...