用Unity 生成 procedural mesh ,最基本的是提供 vertex 位置和 triangle 即可,一个简单例子如下: usingSystem.Collections.Generic;usingUnityEngine;[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]publicclassQuad:MonoBeha
如果受限于网络环境不能使用VisualDebugger,那么手动绘制物理对象信息也是一个可选的方案,Havok提供了API可以将包围体几何信息输出(以VertexList和IndexList的形式),可以直接填入Unity3D的Mesh组件,在Gizmos或者Renderer中实时绘制,用于观察物理对象是否模拟正常。 稳定物理模拟的帧率 Havok物理引擎在模拟过程中需要一个稳定的...
Procedural Mesh Geometry Leave feedback TheMeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons.More info ...
usingUnityEngine;usingSystem.Collections;publicclassGrid:MonoBehaviour{publicintxSize,ySize;} 我们除了要给游戏对象加上该组件,还需要给它挂上Mesh Filter和Mesh Renderer才行。我们可以在Grid类上添加属性,这样Unity就会自动为我们添加这倆组件了。 [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]publ...
Seamless is a node-based procedural texture builder that allows you to create any texture you want, from cartoony to photorealistic. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for ...
ProceduralMeshGenerationThis is a demo project which shows how to create and render procedural geometry in Unity, utilizing Compute Shaders.I built this project in Unity 2018.4, using built-in render pipeline. This should work fine on 2019, too. Slightly different method need to be used if ren...
Use the Spline Mesh Renderer (Procedural Mesh Generation) from WSM Game Studio on your next project. Find this utility tool & more on the Unity Asset Store.
This project contains a Unity library assisting in procedural mesh generation. It's aim is to automate processes that have to be repeated often when dealing with (procedural) mesh generation in unity. Main Features Usable both in-editor and at runtime (examples for both included) Easy instancing...
If you have any previous versions of the toolkit installed, it is highly recommended to delete them before importing a newer version.Getting startedAfter installation you can import ProceduralToolkit namespace and start building your own PCG systems:using UnityEngine; using ProceduralToolkit; public cl...
2) The on-device disk/flash cache In order not to pay the texture generation time each time the game/app starts, it is possible to set up the Procedural Material in the editor to use a caching load behaviour. The Load Behaviour options in the inspector for a Substance material ...