A DataAsset that implements GetPrimaryAssetId and has asset bundle support, which allows it to be manually loaded/unloaded from the AssetManager. Instances of native subclasses can be created directly as Data Assets in the editor and will use the name of the native class as the PrimaryAssetType...
Bases: unreal.PrimaryDataAssetA seed file that is created to mark referenced assets as part of this primary assetC++ Source:Module: Engine File: PrimaryAssetLabel.hEditor Properties: (see get_editor_property/set_editor_property)asset_collection (CollectionReference): [Read-Write] Collection to load...
AssetRegistry系统主要作用是在不加载资源的情况下收集资源的主要信息,同时为Editor下ContentBrower系统提供预览信息,核心结构体是FAssetData。而AssetManager更注重于资源的加载卸载管理,核心结构体为FPrimaryAssetData FAssetData FPrimaryAssetData 类 PrimaryDataAsset相关类 AssetRegistry相关类 资源扫描流程 1.AssetRegistry:...
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class unreal.PrimaryAssetRulesBases: StructBaseStructure defining rules for what to do with assets, this is defined per type and can be overridden per assetC++ Source:Module: Engine File: AssetManagerTypes.hEditor Properties: (see get_editor_property/set_editor_property)apply_recursively (bool): ...
class unreal.PrimaryAssetType(name='None')Bases: unreal.StructBaseA type of primary asset, used by the Asset Manager system. note: The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectPrimaryAssetId.hC++ Source:
Unreal Engine 5.3 TypeNameDescription execOut structOut Primary Asset Id List Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library
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Is Valid Primary Asset Type Unreal Engine Blueprint API Reference > Asset ManagerReturns list of Primary Asset Ids for a PrimaryAssetTypeTarget is Kismet System LibraryInputsTypeNameDescription struct Primary Asset Type OutputsTypeNameDescription boolean Return Value Returns list of Primary Asset Ids for...
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