#pragma only_renderers 把着色器源代码编译成只被所声明的渲染器支持的目标代码, 不启用此选项, 将默认地把代码编译成引擎所支持的所有渲染器都能执行 #pragma exclude_renders 把着色器源代码编译成被除所声明之外的渲染器支持的目标代码. 不启用此选项, 将默认地把代码编译成引擎所支持的所有渲染器都能执行 #...
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#pragma hardware_tier_variants renderer name针对每个可运行所选渲染器的硬件层,生成每个由系统编译的着色器的多个着色器硬件变体。 仅在内置渲染管线中支持此语句。 #pragma hlslcc_bytecode_disassembly将反汇编的 HLSLcc 字节码嵌入到转换的着色器中。
To build Pragma with PFM, add the--with-pfm --with-all-pfm-modulesoptions. Due to licensing issues, this will only include a pre-built version of the Cycles rendererwithoutOptiX support. If you want to have full CUDA and OptiX support when rendering with Cycles, you will have to add th...
only a few fundamental incompatibilities (split of mechanisms, more control) • slow introduction of hooks and extensions via setups • first version of new multi-- column routines • replacing mechanism that have a (too) complex implementation • exploring the mix (e.g. chemistry with ...