postinitproperties() 方法通常在对象实例化后被调用,用于设置对象的某些属性值。它是一个空的方法体,通常包含一个void类型的方法返回值。此方法的作用是在对象被使用之前,对对象的属性进行最后的初始化设置。 二、方法用途 postinitproperties() 方法主要用于处理对象属性之间的逻辑关系,确保对象在使用前具备正确的状态...
virtual void PostInitProperties&40;&41; Copy full snippetRemarksCalled after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened....
在这个修正后的示例中,someObject 在使用之前已经被正确初始化,包含了一个 registerPostInit 方法。这样,当你调用 someFunction 时,就不会再抛出错误了。 如果你的 someObject 是从外部库或模块导入的,确保你已经正确地导入了该库或模块,并且使用了正确的对象或方法名。例如: javascript // 假设你有一个外部模块...
virtual void PostInitProperties&40;&41; Copy full snippetRemarksCalled after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened....
Module UnrealEd Header /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h Include #include "Settings/LevelEditorPlaySettings.h" Source /Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cppvoid PostInitProperties&40;&41; Copy full snippet...