voidAActor::PostEditChangeProperty(FPropertyChangedEvent&PropertyChangedEvent){UProperty*MemberPropertyThatChanged=PropertyChangedEvent.MemberProperty;constFNameMemberPropertyName=MemberPropertyThatChanged!=NULL?MemberPropertyThatChanged->GetFName():NAME_None;constboolbTransformationChanged=(MemberPropertyName==Name_R...
例如,限制输入框的最小值 .h UCLASS() class MYPILOTPROJECT_API UMyScrollBox : public UScrollBox { GENERATED_BODY() public: UMyScrollBox(); //***重写PostEditChangeProperty,可以修改父类的变量的UPEOPERTY属性*** virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)override; }...
Developer Documentation Unreal Engine Unreal Engine 5.2 Documentation Unreal Engine C++ API Reference USkinnedMeshComponent::PostEditChangeProperty USkinnedMeshComponent::PostEditChangeProperty Called when a property on this object has been modified externally ...
Remarks This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified...
Header/Engine/Source/Runtime/Engine/Classes/Engine/VolumeTexture.h Include#include "Engine/VolumeTexture.h" Source/Engine/Source/Runtime/Engine/Private/VolumeTexture.cpp virtualvoidPostEditChangeProperty &40; FPropertyChangedEvent & PropertyChangedEvent ...
ALightmassImportanceVolume::PostEditChangeProperty() AVRTool::PostEditChangeProperty() ALevelInstancePivot::PostEditChangeProperty() ADMXFixtureActorMatrix::PostEditChangeProperty() AScreenshotFunctionalTestBase::PostEditChangeProperty() AZoneGraphData::PostEditChangeProperty() ANavMeshBoundsVolume::PostEdit...
UAnimGraphNode_CustomProperty::PostEditChangeProperty() UAnimGraphNode_LinkedAnimGraphBase::PostEditChangeProperty() References Module AnimGraph Header /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h Include #include "AnimGraphNode_LinkedAnimGraphBase.h" Source /...
Unreal Engine 5.2 Documentation virtualvoidPostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) Remarks Called when a property on this object has been modified externally
Source/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshComponent.cpp virtualvoidPostEditChangeProperty &40; FPropertyChangedEvent & PropertyChangedEvent &41; Remarks Called when a property on this object has been modified externally ...
Header/Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h Include#include "Builders/EditorBrushBuilder.h" Source/Engine/Source/Editor/UnrealEd/Private/EditorBrushBuilder.cpp virtualvoidPostEditChangeProperty &40; structFPropertyChangedEvent& PropertyChangedEvent ...