consuming tasks such as student account creation, making it easy for schools to implement and maintain a wide variety of learning applications. It is supported by more than 100 leading education developers, including Amplify, DreamBox, and Google.On May 6th, 2021, Clever was acquired by Kahoot!
As a result, you have parents so focused on accessing software systems that they don’t have the energy to focus on the actual material. Parents have enough to worry about without trying to understand edtech. According to a survey byPhotomath, half of all parents say they struggle to unders...
In the analysis, the findings were categorised based on two aspects: (1) the period in which the research was conducted (pre- or post-COVID) and (2) themes derived in line with the three research questions (teachers’ use of technology, challenges, and their expectations). Selected papers...
4. Research Gap and Research Questions Previous studies on digital revitalization have shown how different digital tools have made a substantial and positive imprint on tertiary education. Insights from studies focusing on LMS platforms like Blackboard and digital tools like Kahoot!, digital badges, an...
Among the analysed articles, some explicitly include both questions and objectives, while others include one of the two indicators. The study by Benavente-Vera et al. [60] does not specify either. The indicators related to the stated objectives or questions mainly focus on verifying the ...