updateMusic();#ifdef_WIN32_WCEif(eventMan->pollEvent(event)) {#elsewhile(eventMan->pollEvent(event)) {#endifswitch(event.type) {caseCommon::EVENT_KEYDOWN:if(event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {// Start the debuggergetDebugger()->attach()...
sf::Event event;while(window.pollEvent(event)){while(event.type != sf::Event::KeyPressed){switch(event.key.code){casesf::Keyboard::W: pos.y--;break;casesf::Keyboard::A: pos.x--;break;casesf::Keyboard::S: pos.y++;break;casesf::Keyboard::D: pos.x++;break;default:returnfalse; ...
即:打包放到鲸鱼上,鲸鱼放到服务器上。也就是“build——ship——run”,这样在自己的电脑上怎么运行...
移动和释放鼠标时会发生什么--使用PumpEvents,你会得到最后一个位置和“释放”状态,但不是第一次点击...
一个最简单的屏幕触摸动作触发了一系列Touch事件:ACTION_DOWN->ACTION_MOVE->ACTION_MOVE->ACTION_MOVE...
您可以通过设置环境变量来禁用此行为:SDL_VIDEO_ALLOW_SCREENSAVER=1可以为用户全局设置,也可以在代码中...
SDL_PollEvent 未触发 ptr*_*x01 0 c sdl 我最近才开始使用 C 语言并使用 SDL,所以我确信我搞砸了一些基本的东西,但我能找到的每个示例代码看起来都像我的,除了我的不起作用。因此,任何帮助都会受到欢迎。#include <stdio.h> #include <SDL.h> int main(int argc, char *argv[]) { SDL_Event event...
SDL_Event sdl_event; while (SDL_PollEvent(&sdl_event)) { if(sdl_event.type == SDL_EVENT_POLL_SENTINEL) { // I stepped through with a debugger to make sure that this was the reason break; } switch(sdl_event.type) { // handle other events } } I haven't needed to break out ...
boolquit =false;while(!quit) { SDL_Event event;while(SDL_PollEvent(&event)) {///* funcs}//i just added drawing funcs here and it is fine now} nope the problem still goes on without an input it moves to next frame. how can i fix it ...
SDL_PollEvent() is the favored way of receiving system events since it can be done from the main loop and does not suspend the main loop while waiting on an event to be posted. The common practice is to fully process the event queue once every frame, usually as a first step b...