keys(biomePokemonPools[b])) { const tier = BiomePoolTier[t]; // for (const t of Object.keys(biomePokemonPools[b])) { // const tier = BiomePoolTier[t]; pokemonOutput[biome][tier] = {}; // pokemonOutput[biome][tier] = {}; for (const tod of Object.keys(biomePokemonPools[b][...
Singing is what wakes up Jirachi from the Pokedex, but I thought it would also be funny to include some game mechanic interactions to wake it up Allows the player to choose variable gameplay boosts if they cannot or do not want to wake Jirachi. Having a Pokemon with a wishing move on t...
@@ -433,37 +433,44 @@ export class RememberMoveModifierType extends PokemonModifierType { } export class DoubleBattleChanceBoosterModifierType extends ModifierType { public battleCount: integer; private maxBattles: number; constructor(localeKey: string, iconImage: string, battleCount: integer) { su...
To add to the risk of this encounter, if the player loses, it is treated as a Game Over and the run ends even though it is only a single Pokemon on their team. Reward Based on the egg-tier of the PKMN you chose to defeat her, you get the following amount of "candy shopped" eg...
// for (const t of Object.keys(biomePokemonPools[b])) { // const tier = BiomePoolTier[t]; pokemonOutput[biome][tier] = {}; // pokemonOutput[biome][tier] = {}; for (const tod of Object.keys(biomePokemonPools[b][t])) { const timeOfDay = TimeOfDay[tod]; // for (const tod ...