Pokémon Showdown supports custom rules in three ways: Challenging another user, using the command/challenge USERNAME, FORMAT @@@ RULES Tournaments, using the command/tour rules RULES(see theTournament command help) Custom formats on your side server, by editingconfig/formats.ts ...
Yes, Pokemon Showdown has a set of rules and restrictions for battles to ensure fair play. These include bans on certain moves and abilities, as well as restrictions on team composition. Are there any fees or costs associated with using Pokemon Showdown? No, Pokemon Showdown is completely fr...
This command allows you to create a groupchat, which is technically a new room on Showdown that will be removed after 40 minutes of inactivity or if the server restarts. Do note that you are entirely responsible for what happens in this room, and if it's used to break global rul...
ResourcePokémon Showdown Forum Rules & Resources [READ HERE FIRST] ironwater Apr 22, 2016 Replies 6 Views 276K Dec 15, 2021 Hecate Locked Sticky ResourceThe Beginner's Guide to Pokémon Showdown UT Jan 9, 2021 Replies 0 Views 122K ...
Meanwhile, I am working towards Pokemon Showdown minigame, Pokedex achievements, Userbar selection panel, Battle towers rework (Blisseys/Colored Tower), Level cap (inc. 90k exp nerf), Status moves implement (Burn, Sleep, Frozen, etc) and Pokemon release. Thank you for your patience, love ...
We're often asked, "Hi, I want to help develop for PS, where do I start?" This issue is basically our answer to that: a list of suggestions for things people who want to start contributing to Pokémon Showdown can work on. First, the Deve...
In Electric Shock Showdown, Lt. Surge has a Raichu that defeated Ash's Pikachu with its sheer power during Ash's Gym battle. After unsuccessfully discussing the prospect of evolution with Pikachu to match Raichu's power, Ash used a strategy relying on Pikachu's speed to defeat Raichu during...
this.customRules = [];8 changes: 4 additions & 4 deletions 8 sim/battle.ts Original file line numberDiff line numberDiff line change @@ -21,7 +21,7 @@ interface FaintedPokemon { } interface BattleOptions { formatid: string; // Format ID formatid: ID; // Format ID send?: (typ...