point vi (gun, camera: aim) (枪、镜头等) SC 对准,瞄准 duì zhǔn,miáo zhǔn TC 對準 Lift the gun, point and fire. 举起枪,瞄准,然后射击。 point to [sth] vi + prep (show, indicate [sth]) SC 表明biǎo míng TC 表明 SC 显示biǎo míng,xiǎn shì TC 顯示 SC 体现biǎo mí...
EDIT 2: Now I'm testing some code. The closest way I created until now is this. Game.ActiveCamera.FollowPosition = Player.Position; Game.ActiveCamera.FollowReference.Y = Player.Race.Height *0.5f; Vector3 target = Player.Position; target.Y += Game.ActiveCamera.Fol...
Pat. No. 7,348,963, whose disclosure is incorporated herein by reference, describes an interactive video display system, in which a display screen displays a visual image, and a camera captures 3D information regarding an object in an interactive area located in front of the display screen. A...
Pat. No. 5,902,968, which is incorporated by reference herein where the main sensor is a gyrometer and the sensor for computing the angles of torsion is an accelerometer, patent application US 2004/0075650, which is incorporated by reference herein where the main sensor is a camera coupled ...
The support system used consists of a top-mounted depth camera that tracks the working steps and verifies the correct task execution, as in [8,36]. Thus, and also due to ethical safety concerns, the system will not—at this early stage of development—act fully autonomously. For presenting...
At: r - withText: @"Wait" - font: bigFont] - .textColor = [UIColor colorWithRed: 0.5f green: 1.0f blue: 0.5f - alpha: 1]; - - r.origin.y = size.height * 65 / 115; - r.size.height = size.height * 6 / 115; - [self addLabelAt: r - withText: @"for the camera to...